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Comments
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What part of what I said is not true?
"There were very few languages in the international corner." Yes or no?
"For most Community players, this International Corner was uninteresting and unnecessary." Because there are hundreds of times more native languages spoken by the members of our Community than there were in the International Corner. Yes or no?
If you answered "Yes" to both of these questions, then I'm not lying. I described reality as it really is. Now.
I repeat my question.
What part of what I said is not true?
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I had written it. Please read everything and not just a part.
The international corner had to give way, because an automatic translation program was to come. I had talked to a CM about it beforehand.
All plans for the International Corner were scrapped. I was told so.
That's all I need to say. Only this counts and nothing else.ย
Then clarify it with a CM. I can't do anything.
Sorry.
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I've been seeing the same thing for two years now. I've told you this before, but I'll say it again.
You express some "ideas". Most often you say: "it just crossed my mind." And you immediately publish in the Community what comes to your mind. It would be better if you thought about each of your ideas longer. And then only your best ideas would appear in the Community. And not all this ****.
I ask you to clarify what you mean.
You answer that you just came up with this idea (right now it came to your mind and you published it. But you didnโt think about the idea). You thought and said. And then you answer all my questions that I should address my questions to anyone (Studio, CM, moderators), but not to you.
And after such answers you apply for a position of a moderator?
I have respect for many Community moderators. They always answer questions even when they don't know the exact answers. But they never send me to other moderators or CMs. They are trying to help me. That is why I respect them.
I do not represent you as a moderator. You can't work the way they work.
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if it's your opinion Unfortunately, you're getting too personal for me. sorry I've been through a lot. please no more
just let me do it please got enough of you I don't want to say more.
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You do not want to talk? Do not say. Nobody can force you to do this.
But I will continue to say what I think (both good and bad) about the Community, about Community members, about my teams, about moderators, about CM, about games, about discussions, about polls, about ideas, and about you too.
Because if I'm chewing on a chili pepper, I can't tell that I'm eating an exquisite sweet dessert.
You say you've been through a lot. If someone tried to take your life, or your family, or your home, or your honor, I understand you and I sympathize with you. Hold on. Everything will be fine.
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I read the poll @Spinnifix and there were some well thought out and interesting feedback comments.
I loved seeing the community take the time to participate in a discussion and some valid points were made both for and against the concept.๐คฉ
I also read the points mentioned by @ElenaVorona and think it's important to explore what things have the potential to go awry, so you can attend to them before release and acknowledge difficulties and perceptions.
House Rules are important and we wouldn't like to send mixed messages. Ease of use and clear guidelines should be discussed. If some interest is there, then that could be further discussed in a workshop type of thread, in The Hub, to gauge the feedback first, in one place, for storyboarding the concept from the discussion.
A concept has already been submitted for this type of interaction to be included in the Ideas Area, to improve and extend it's functionality, to include conversations like this.
Elena is right about the difference between having an idea and rushing to implement it and it being well thought out and then allowing for input from others, to work together to nut it out. Co-operation and flexibility are needed, in brainstorming ideas to bring them into a workable event the Community can participate in takes teamwork. A dynamic team bounces off one another. Adding to or changing something that wouldn't necessarily make the project work as effectively, shouldn't be taken personally.
Credit for the initial concept is great and deserving. Building on it, tweaking it and having fun doing that, is also a credit to those involved and what a community does. Togetherness. With the new structure, it's nice to see conversations like this in public, where we can support and encourage one another with transparency.
Remember, a Community needs funding and feedback, to implement new and exciting things, that the Company can support it on. This is a work in progress and logistics will always need to be included. Everyone's comments and contributions, would be considered as a collective first. Then the drawing board can be started to work on. This is normal for any Project Management, big or small.
CM'z and Mod's do work hard to read everything and consider carefully all that we discuss in suggestions we submit. It does take time and if it didn't, then releases would be rushed and lead to messiness. Which could make the whole thing look like it didn't work and so never repeated again.
The International Area was a trial, of a concept of inclusion. Yes some liked it and there were some good contests. Yet, it highlighted other areas that could be improved on and did cause some confusion, for both admin and member usage. Hence, the work on a translation program began. The logistics of which, cover many areas, from navigation right through to programming and laws/ global standards. Our CMz and Mod's aren't Superhuman though and still need to complete daily tasks and prepare contests/ content, everyday, for multiple things. The spirit we demonstrate in "How" we show up everyday and contribute, can be an asset to them. Being flexible, patient and tolerant, humble and a great team player, will also aid us in being a healthy, mature and exciting community.
It's fantastic that Elena has contributed to this conversation and that it has become a discussion. Be excited to develope it and, take time to ponder on suggestions and use them to make the concept a workable one to present to CMz.๐
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Break it down into steps. They need to be worked on first, individually
- Topic and what is to be achieved. IE "Post a comment/ Gif/ Pic on the topic of.......
- Logistics and admin required to release it. Local/ International Laws, Wording, Tools and resources, who will manage it etc
- Difficulties and concerns to be addressed. Translation Program Links and How-to's. What is Translation Day globally celebrated for and what is that trying to achieve? How can we tailor that to the needs of our Community, inclusively?
- Guidelines and How-to's in participating. Release Article and Graphic Support. IE "The topic for Translation Day is.........(Pets/ Cooking/ Art Photography etc)
- Duration of event, where and incentives. IE 1 Day, in the Hub only, in this thread only.
- Feedback: Polls/ Articles to gauge topics of interests , concerns and preferences.
Just some things to consider before expecting a CM to say yes๐ค๐คทโโ๏ธ
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@Spinnifix I noticed the poll and though polls are are good idea it is a bit off-topic, leaning a bit towards a discussion about the previous International Area rather than a topic to work on, as an aspect of bringing a workable activity for the Translation Day.
Did you have a chance to look at the Dot points above?
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I have a suggestion for notifications. You could set the notifications by game. Because now I get everything from every game and where I put my comment everywhere. It's way too much. Because I have already uninstalled 2 games and am no longer there. You could set it up that way, right?๐
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Last night I was playing in the cake, I completed it and when I started playing again I had gone down to level 6 and I was at level 26, imagine I'm at level 5000 please, I want them to return to my team
Last night I was playing in the cake, I completed it and when I started playing again I had gone down to level 6 and I was at level 26, imagine I'm at level 5000 please, I want them to return to my team
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