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Accessibility Ambassadors: Meet @_hector_!
Dear Community,
May is Accessibility Month in the Community, and we've been introducing you to some of our ambassadors for accessibility here in the Kingdom. Today, it's time to know a bit more about...
👩💻 Position at King: QA Specialist
🌏️ Where are you from? Valencia, Spain
😂 1 fun fact about yourself? I appeared once in Spanish and Japanese television in the same month
💙💚💛🧡💜
Why are you interested in Accessibility?
One of the first video games I played was perfectly dubbed and subtitled in my language. This was the first time I realized there are ways to make players enjoy an experience and feel the same emotions if the product is modified beyond the original design.
What does accessibility mean to you?
That was a case of good localization, but there are many other ways to reach out to people who can’t enjoy the whole experience. To me, accessibility is all about drifting away from the idea that there is a prototypical player with a particular vision, hearing, range of mobility or cognitive conditions; it’s about creating fun for all.
What is one project related to accessibility that you have worked on?
Although I studied different situations related to accessibility, I haven’t had the opportunity yet to work on an accessibility project inside a bigger project.
Tell us a fact about accessibility that we might not know about
Most people not aware of accessibility issues think that accessibility just improves the experience for some players, but it definitely can be the difference between having an enjoyable game or making it unplayable for a range of users. There are scenes where a bomb has to be defused cutting the right cable, there are games where menus are all red or green, matchmaking games sometimes are unplayable from the get-go and, while some shooter games punish teamkilling, there is a lot of "accidental team-killing" related to players not being able to tell the difference between enemy and friendly name tags.
As you see, it’s not about changing the whole game, it’s about including more and more people at the early stages of design and development.
That's really inspiring, @_hector_ ! Thanks for sharing this with the Community ❤️
And now it's our turn! Is there anything you'd like to share with our Kingster guest? Comment below and share your thoughts!
👉️ More on Accessibility HERE
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Comments
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Okay! @Lola_Pop 👌😊
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Also tagging another active King's Game Players only into spoiler :
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Woah! I love your interviews! Awesome and thanks for your working accessibility about King's Games! @_hector_ 👍😄
Then it's your turn now! 😉
I am Diamond Lim (You can also called me Lim is short as well). I am 22 years old (from Malaysia 🇲🇾) while still Diamond Diaries Moderator (also Diamond Diaries Expert Player) that I can still help players to solve any levels and problems on Diamond Diaries Community. 💍😄
Of course! I always love playing Diamond Diaries Saga as this game is my best favourite and opinion King's Game forever especially I love linking charms and also love diamonds and beautiful destinations! 💎😍
I am not just Diamond Diaries Moderator, that's right! They also called me "Queen of the Tags / Tagging Queen / Hero" as they always need my help to tag them when new exciting contests and threads around King Community. 😉
Anyway, I am still very busy to do (also sadness sometimes) and dislike chatting in my real life mostly.
And I have Learning Disabilities (from 2009 to present) then I have speaking languages are very slow and bad. I have speaking four languages are Chinese (Main/Major Language), Cantonese, Malay (But Minor/Lessly) and English. I speak and write English is little bad but I love to speak and write English better than Chinese. But I can still do and help players around King Community from early 2019 to present. (I joined on King Community on 14th July 2018) 😊
So I will still trying my best to do and help players around King Community! 👍😄
I am shining like a diamond! Sassy! 💍😄
💎 Diamond Lim 💎
(Diamond Diaries Moderator)
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Thank you @Lola_Pop . for introducing us to @_hector_.
@_hector_ thank you for your explanations. You mentioned some interesting aspects that I haven't even looked at yet. Accessibility is viewed a little differently by everyone. So far, I have analyzed it from my point of view with a visual impairment and have not seen that there are many more aspects.
Since I have a smartphone, I have tried many games from several providers. It's really the case that I want games to be fun. If I tried a game that isn't fun or I couldn't see a lot of things (i.e. couldn't see), I deleted it again.
It would be nice if the level designers had a training section for accessibility or workshops in which they look at certain aspects of accessibility. Especially in our biggest game Candy Crush there are still too many levels that contain blockers for me. Behind these blockers (sugar coats) the colors of the candies are not good (for me sometimes not at all) to recognize, so I do not know what combinations I can make. The system suggestions are not helpful in these cases because they are not based on the goals of the level.
Thank you for being part of the team that cares about accessibility issues. I really appreciate it.
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Thank you @Diamond_Lim for tagging me and welcome to our community @_hector_ I loved your interview and I agree games should be created with accessibility to all players at the beginning so players to not have to try to adapt to those later in the game and I also agree with DieOmimi I also have eye sight impairments and when I can't see these colors behind the blockers I don't know what move to make and I agree the suggestion is not the right move if these colors behind blockers were easier seen it would be fantastic 🤗