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🐐 Chat with WillyFog, Senior UI Artist in Farm Super Saga:"You’ll never be bored playing it!"

Lola_Pop
Lola_Pop Posts: 12,038
edited March 2021 in Support

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💚 Want to play Farm Heroes Super Saga? Download it from your app store HERE

Hello king-tastic people!

It's time for a new post about our Game of the Month: Farm Heroes Super Saga 🤗

Do you want to learn more about one of the Kingsters behind its magic? You may have read an interview starring him here (if you have not, now it’s the time!! Join the pro- or anti-pineapple pizza club!). He’s back...our dear @WillyFog , Senior UI Artist at King !


Community: How long have you been working at King? 

WillyFog: 3 years and a half!

C: What is your role now? What do you do specifically? 

WF: My goal is bringing new features to the game and also improving the overall experience with the game. Usually when a Game Designer has an idea of a new cool feature, I step in to think of the best way to present it, how to make it engaging, fun and easy to understand (for example: Is this text clear? Should we add a button? What’s the most important here?). We could also say that my job is trying to avoid frustration for the players, ensuring that they have fun and they can achieve what they want with the game.

C:Your favorite King Game? 

WF: Always Farm Heroes in my heart! It was the first King game I played and I keep loving it.

C: What was your role in the creation of Farm Heroes Super Saga? Tell us a bit about what your role meant in the game, please. 

WF: I wasn’t part of the original team that created the game, but joined them later to start working on new features.

C: What element of the game are you especially proud of? 

WF: I really like the general look and feel of the game with the Daily challenges being one of my favourite things.

C: What makes FHSS different from other games, from a player’s perspective? 

WF: I think that it’s a great game for players that like to be challenged and that don’t give up, always pushing to beat the levels. FHSS has a bit more complexity than other puzzle games, and you have to keep so many things in mind like the wind and all the different blockers.

C: And from an UI artist perspective? 

WF: It has a really beautiful decorative UI that gives it a special feel. Everything has volume and there’s lots of different materials that are integrated into the UI.

C: What does the game mean to you? 

WF: For me it means working with an amazing team of talented people. I love the passion that we all put into the game and how hard we try to come up with fun features for our players.

C: Why would you recommend this game to a new player? 

WF: Because it’s a mix of many great things: great graphics and style, challenging gameplay and constant new features, you’ll never be bored playing it!

C: Our players ask about Biscuit. Can you tell us more about him? 

WF: Of course! And here’s a little plot twist: it’s a she! She’s a natural-born leader, a lively and high-spirited dog that loves taking care of others, which is why she’s always in charge of the Cropsies and all the harvesting! She enjoys the company of her friends, Fidget and Darwin (the goat!) and has Rancid as her archenemy. The inspiration for the character was taken from some Disney characters: a mix of Anna (Frozen), Merida (Brave) and Joy (Inside out). Another great reference for her attitude is the well-known WWII poster of “We can do it!”. 

C: Anything else you want to tell our players?

WF: I’d actually love to ask you something: what do you like the most about FHSS? What is it that makes you come back every time to the game?

C: Thanks for your time, dearest @WillyFog !

If you're curious about the game now that you've read this interview, remember you can download it  HERE ; and don't forget to participate in our contest HERE

And now, Community crew, let's answer WillyFog's questions below:

🍅What do you like the most about FHSS?

🥕What is it that makes you come back every time to the game?

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