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Comments
I would definitely vote for more moves - especially for the multi board levels and even then - when you have given 38 or so moves - sometimes I am stuck for several days because I have too few moves left when I reach the final board. 20 moves for a single screen level should be enough but I have found sometimes its a matter of how the candies work out. Sometimes I get very few of the candies I need for the Friend I have chosen and I end up not passing the level. More moves for harder or multi screen levels would make me very happy because then I might be able to progress in the game a little bit faster.
Thank you for asking for my opinion. I can't wait to see what else is coming to the game!😊🤗🐨
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10 · 5Helpful Woah! 5Sweet Love Hahahttps://community.king.com/en/candy-crush-friends-saga/discussion/275688/adding-new-things-in-the-game#latest
If you haven't read it then I wrote some interesting things if Candy Crush Friends Saga Developers Team wish can add and one of that thing is -
We can add new Game modes like we have seen in other Candy Crush Games like Chocolate, Honey, Soda, Bubble, Bubblegum, Jelly, Dropping the Fruits, Target Levels of Moves and Target Levels of Time, Mixed Levels and Brand New Level of Spread the Cream.Also, if possible ,we can add Player vs CupCake Carl and Player vs Liquorice Larry Levels.
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5 · 2Helpful Woah! 3Sweet Love HahaMost of the levels have just about the right number of moves. I think it's obvious that a lot of thought went into the design of the levels.
However, since you asked... I get angry when I've worked very hard trying to clear a level, sometimes for days. Then, I do get almost "there" (to the end), and it's either start over & maybe play for days, again, or buy moves. Then, inevitably, it takes only 1 more move - maybe 2 - to win. I'm trying to live on Social Security & I'm ashamed of how much $$$ I've put into this game! It's my own fault for doing it.
Even if there was an "extra" move option - like in Farm Heroes, for us to win. It could make a big difference. Occasionally, in Farm Heroes, you can win the "+5 moves" booster. Of course, the down side of that booster in that game is that the player doesn't get to use that booster when he/she wants. Unfortunately, in that game with that booster, the game applies the booster when it's won. The player doesn't get the option of using it when they need it, or want to use it.
I am one of those people who will save up boosters; I don't always want to use them right away. Needing that 1 extra move is a great example of why I save my boosters!
Anyhow, enough of my rambling! You guys have done an amazing job with this game! 💝 Just having the characters with different attitudes that come through with the expressions on their faces, the moves they make, the SOUNDS they make is truly mind boggling! We actually feel like the characters are our "friends". The whole King team is absolutely amazing!
Thank you so much ❤️ for this awesome game & for caring enough to ask our opinions!!!
Sri Guru Granth Sahib
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4 · 2Helpful Woah! 2Sweet Love Haha- Report
4 · 1Helpful Woah! 3Sweet Love HahaFirst of all, thank you for this opportunity. my last level is 2460
Every week we will find it always alternates between 20 levels and 40 levels. and in every 20 levels we will find 4 hard levels. and one super hard level at the end game. but sometimes we find at the classic level like super hard level
For me it doesn't matter 20 levels every week, this can be different from other games. but please don't give us a very high level of difficulty, because to find help booster takes time, and only get 1 booster every week.
Final words of thanks once again. and i really Love Candy Friends Saga
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2 · 1Helpful Woah! Sweet Love 1HahaI'm currently on level 2156, and I could be at the end levels for mobile. However, I've realised it's best to have a "level cushion" of sorts for events that include star chasers in them. 🤔
I've also noticed at this point that I likely won't do well in most of these current levels without the use of the friendly timed boosters as it seems the move count doesn't necessarily reflect the actual moves required for level completion
This might be due to me being in the 2000's though, so if that's the case then I suppose these levels are at the intended difficulty. 🤷♀️
With regards to longer multi-pane levels I'd have to say unless you are given a fair amount of moves (directly reflected by the number of panels if possible) some can be extremely difficult without timed boosters running & regular boosters used.
In addition, based on the size of each pane & how many objectives must be completed on them it could be like you are completing a level per pane with a fraction of the normally allotted move count. For this reason I generally dread these types of levels, but I think I'd enjoy them more if the above wasn't true. 🤔
I'm afraid though that I don't believe there is a "catch-all" magic number for the number of moves all of any types of levels should receive. This is because there is a fair deal of variation between one level to the next, so each levels move count must be considered independent of the rest. 🤔
Due to this I believe only you Level Designers have enough experience to determine what those numbers are, but I hope our insights assist you with how we view things on our end
Looking forward to reading what my fellow CCFS players have to say on this topic as well!
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2 · 1Helpful Woah! 1Sweet Love HahaNOMINATE frenioz00 FOR MEMBER OF THE MONTH
INPUT A SPECIFIC LEVEL
EXTRA CHALLENGES ON REACHING FINAL LEVEL
COMPLETE EPISODES IN ANY LEVEL ORDER
THE HOLY GRAIL
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4 · Helpful Woah! 1Sweet Love 3Haha- Report
0 · Helpful Woah! Sweet Love HahaAlso you really need to make the price of purchasing boosters/extra moves cheaper as I do buy occasionally in the other games but won’t in this one as it’s too expensive.
Either way I love your games 😬😬😬
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1 · Helpful Woah! 1Sweet Love Haha