Er ... yeah that's the point of the level. Destroying the licorice wheels absorbs the shot. You therefore have to destroy the licorice first and then fire through the gap in the line that that leaves to actually hit the fruit. It's tricky because the gap will close up again. That's why you get 40 turns on this one. Having…
As a second Facebook account is expressly forbidden by the site's terms and conditions any problems arising from it are pretty much your own problem. King is certainly not going to guarantee your 'safety' in these circumstances.
Not exactly the most helpful description of the problem but let me take a wild stab and say it's the ingredient on the right that won't move and it's stuck at the bottom of the column? So take a look at the bottom of the right column and then at the top of the left column and using your vast experience of the game see if…
If you're getting chocced out that early it suggests you're not prioritising destroying the spawners which you simply must. Played competently this level is one of the more manageable of the 'evil spawner' levels. If you don't like them (and you've probably guessed by now that I love 'em) then it probably would be wise to…
Just makes it feel all the better when you finally crack it, that's all. Anyway it's another 4 days before the next level even exists. What's your hurry?
In this level the keys fall on specific turns and only on those turns. You must make space immediately beneath one of the key dispensers on turns 26, 21, 16, 11, 6 (and 1 if you're using extra turns to complete).