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The explanation is that King thinks that making us wait longer for more lives will encourage us to buy them. And it's the same with the timed boosters. Have you noticed that you very rarely get the amount of candy required to get a booster until you're on your last life? That seems too convenient to me and I'm sure they think that we will buy lives just so we don't lose them. I don't think I will ever figure out the reason for awarding the 5 lives only when you already have 4 or 5, unless it's just to give the perception that they're giving us something when they're really not. The bottom line is that the entire game has become nothing more than a marketing ploy and apparently they don't realize that they are losing players because of it. Personally, I will never pay to play any so-called "free" game and I already find myself playing this one less and less every day. There are too many other games that I can play for free and, if they ever run out, I would clean my house before I would make them richer.mrm1960 said:Agree with all the comments above! Give back 30 minute lives! You’d think King would want to encourage people to play more, not less. I don’t get it. King, you owe us an explanation on this one.
Also don’t like getting timed boosters with no lives/stuck on level AND the timed boosters that are hardly ever an option on most levels. If you want to stick with these, why not give the “won” booster on every level until it runs out of time whether it’s a normal booster for the level or not?
Also, when you finally play enough levels to get the five free lives, it makes no sense to not add them to your existing number of lives. I can’t tell you how many times I already had five lives so I just missed out. It already takes so long to get this reward. If you have 5 or fewer lives, just add the five so you then have min 5, max 10. Or, allow players to add the reward when they are out of lives instead of making it automatic.