Welcome to the Candy Crush Saga Community
Do you have a question or need help with your game? Ask the Community.
This question has been asked time and time again and we always get the same excuse. The designation of the level difficulty is completed by a script which is apparently out of date. I have been hearing this for such a long time.
It's obviously an easy task to change levels like reducing moves, adding blockers and so on. How difficult would it be to get the script up to date then when levels are changed the script gets changed.
I don't know about all the levels but I have played many in the 11000s where none are shown with any difficulty after being changed but they are. When receiving a challange from another player to pass a hard level I know it's not going to happen. That's fine I still accept as I'd rather someone got the freebie. It also affects the points we get for Fantastic 5.
It would be a lot better and more fun before starting a level to know what we're up against. So are King any closer to updating this script.
I know, I agree. The same theory is applied on the levels in 4000s.
Now I'm stuck at 4658, which was correctly labelled as "hard" in the past, but now it's marked as a normal/classic level. However, it's not. Absolutely it is a Super hard level. I don't know about 11000s, but I think it maybe the same. This is all because of King's cheap systems(I think)😑
I think @unknownh24g they concentrate too much on others things rather than updating their system. Again I've got an 'Ice Cream Game' collect 280 stars of which I get 3 stars per level. Considering I only have 15 left to pass that's no good for me or a lot of other players. Even those with lots of levels, the way levels are now so difficult they're not going to pass 90+ levels in 5 days.
And yes levels get changed a lot after 2 weeks of release. Some with moves reduced from 30 to 19. Actually some reduced even more than that.