How many levels are in Candy Crush Saga? Information per platform

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  • Albert_HeinrichAlbert_Heinrich Posts: 1,893 Level 5

    @Scooterpie, i still have two episodes to complete. Was not in the mood to play yesterday. Will see today. You're right about the boosters. Using boosters to compleye s level takes away the fun. Normally 2/3 through i am able to assess if i will need to use boosters, but now it is much earlier


  • Hey! Would you like to give us your opinion?

  • ScooterpieScooterpie Posts: 2,718 Legend
    edited October 2020

    @Pounawea I have completed the 4 new episodes released this week through Level 8105.

    I had an episode race on the 1st episode. Then I had one on the last episode. 1st place prize was increased and now is 10 bars of gold.



    The most important thing in science is not so much to obtain new facts as to discover new ways of thinking about them– Sir William Bragg



  • Peter_TornarosPeter_Tornaros Posts: 721 Level 4

    @Pounawea @Scooterpie I had the Episode Race for Episode 1 but it disappeared before I could collect. It didn't reappear for any of the other 3 Episodes. I couldn't be bothered mentioning it as it would of only added to the anger I felt at the rubbish that was released.

  • yëňïfëř27yëňïfëř27 Posts: 1 Newbie
    edited October 2020

    […]

    *Edit by CM: unsupported language. Please remember the vehicular language in this forum is English. Thank you!

  • Gary_TurnerGary_Turner Posts: 119 Level 3

    What the hell is this Saltnado all about. You’ve to pass 5 levels to get a booster, then another 5 and so on. After level 8 it takes on average at least 15/20 attempts for one level. There’s NO WAY you’ll get those 3 blue dots in 18 days. Another big failure from KING

    The biggest waste of time EVER

  • Ah_KwangAh_Kwang Posts: 154 Level 3

    Hi @Gary_Turner

    Strangely I have completed the 1st green dot. Its 45 games just like the weekly 45 games. To complete the other two green dots there is another 90 games to go. Can be done but need time. The rewards are lollipop hammer, switch hand and UFOs.

    No baddy but time consuming.

  • Ah_KwangAh_Kwang Posts: 154 Level 3

    Sorry not baddy but time comsuming

  • Albert_HeinrichAlbert_Heinrich Posts: 1,893 Level 5
    edited October 2020

    @Scooterpie, you're lucky. I completed the four episodes, but only 5 per episode. In the end 20 Gold Bars is better than none.

    This is also the first time in weeks that I get the GB's in all the episodes.

    Spare a thought for @Peter_Tornaros, who's getting short changed.

    @Pounawea, the 4 episodes released this week was really Booster hungry, hope this week's will be drastically diffident. Those developers needs to redeem themselves.

    I used 15 Paint Stripes in all the episodes, just to open the board to make things happen. At times it was useless. Still mad about failing the level in episode 538. Those Bubblegum Poppers in my opinion does not belong there.


  • Albert_HeinrichAlbert_Heinrich Posts: 1,893 Level 5

    @Pounawea, Episode 540 was better than the previous one, with less boosters used. Only 15 In-game were used in 8 levels with four used in one level. 14 Pre-game boosters were used.

    There were 5 fairly easy levels, completed with more than 10 moves left and without using any boosters. Quite a few tricky levels made the use of boosters almost mandatory, with 7 levels completed with between 0 and 3 moves left, which was quite a high percentage. This underscores the fact that levels in this weeks release was much harder than some of the previous releases.

    Episode 540. Level 8076 - 8090

    Trophy Awarded: Diamond Trophy

    First time passes using level moves only: 15/15 (Golden Crowns)

    Levels passed using extra moves: 0

    Levels failed: 0

    Attempts at replay: 0

    In Game boosters used: 15 in 8 levels (LH x 9, FS x 3, PS x 2, UFO x 1)

    Boosters used to create CB Combo's: 3/15

    Pre Game Boosters used: 14

    Most boosters used in one level: 4 (Level 8088: LH x 2, FS x 2)

    Levels with no in-game boosters used: 7/15

    Sugar Stars: 7/15

    Difficult Levels: 3/15 (8076, 8087, 8088)

    Tricky Levels: 4/15 (808078, 8079, 8084, 8085) 

    Best Levels: 3/15 (8082, 8083, 8089)

    Five Star Levels: 6/15 (8077, 8081-8083, 8089, 8090)

    Four Star Levels: 3/15 (808080, 8084, 8085)

    Three Star Levels: 3/15 (808078, 8079, 8086)

    Two Star Levels: 1/15 (8087)

    One Star Levels: 1/15 (8088)

    Level 8076: NHL. Not possible without boosters. Keys not easy to collect. Wasting moves to align striped candies with key

    Level 8087: Not an easy level. LH to create CB Combo at start. FS to create W& CB Combo to open board after 8 moves. Overuse of boosters to open board

    Level 8088: Difficult level. Resorted to LH to smash keys after wasting moves to get keys to drop for last four icing


  • Albert_HeinrichAlbert_Heinrich Posts: 1,893 Level 5

    @Pounawea, Looks like the slightly better levels were sandwiched between the more difficult levels. Unlike @Peter_Tornaros, I had a slightly better experience with the four released episodes. This was probably because I had lucky boards in the middle two episodes.

    This episode started with three difficult levels and then a ray of sunshine in an otherwise poor start with the fourth level. Most levels were completed with under 10 moves left (12/15) left, the other three being tricky but easy. This was by far the highest ratio of levels completed with fewer than 10 moves left (0-7). I played this level early on Sunday morning, so I was quite alert.

    Again, creating CB Combos at the start makes the board easier to negotiate if the layout is favourable. In quite a few levels it was not easy to target the orders.

    Three levels were completed with the last move and three with one move left. In-game boosters used were quite high, compared with the previous two episodes. Most boosters used in one level was 5 followed by a four and three in two levels. This was 15 boosters in four levels.

    Only 5 levels were completed with no boosters used. Wasted lots of moves in trying to create combos instead of using boosters.

    Episode 541. Level 8091 - 8105

    Trophy Awarded: Diamond Trophy

    First time passes using level moves only: 15/15 (Golden Crowns)

    Levels passed using extra moves: 0

    Levels failed: 0

    Attempts at replay: 0

    In Game boosters used: 24 in 10 levels (LH x 13, FS x 3, PS x5, UFO x 3)

    Boosters used to create CB Combo's: 6/15

    Pre Game Boosters used: 33

    Most boosters used in one level: 5 (Level 8095: LH x 3, FS x 1, UFO 1)

    Levels with no in-game boosters used: 5/15

    Sugar Stars: 5/15

    Difficult Levels: 6/15 (8091, 8092, 8095, 8098, 8101, 8105)

    Tricky Levels: 4/15 (8093, 8097, 8100, 8103) 

    Best Levels: 2/15 (8039, 8044)

    Five Star Levels: 3/15 (8094, 8097, 8103)

    Four Star Levels: 3/15 (808093,68099, 8100)

    Three Star Levels: 4/15 (8093, 8101, 8102)

    Two Star Levels: 5/15 (8091, 8092, 8095, 8098, 8105)

    One Star Levels: 0/15

    Level 8033: Difficult level with limited options at start. Waste of moves and 2 CB's. Special candy drops at extrimities only makes for poor design. Had to deploy UFO to open board with only a few moves left and then had to use PS x 2 to create combo's to collect all orders. Completed level with last move.

    Level 8092: Difficult level. Special Candy drops on moving conveyor adds to level difficulty and makes collecting the keys difficult. Lots of wasted moves to collect keys. Resorted to LHx2 to clear the Bgum, with 2 moves left. Completed level with last move.

    Level 8095: Limited moves at start makes this a poor level. Board reshuffling created congestion of fruits and creating candy combos at the right places was difficult. Had to smash candy bombs with LH's to get ahead. Started level with Coconut Wheel. CW not available, and only became available once the order was collected.

    Level 8098: Found level difficult. Special candy drop not helpful. Lots of wasted moves to align candies to destroy icings for last fruit to drop. Getting rid of licorices also wastes moves. LH to create CB Combo at start

    Level 8101: Difficult level. Overuse of PS helped in clearing blockers

    Level 8105: Difficult level, with lots of wasted moves to align CB with key colour candy. Took forever to destroy the final licorice. Too much going on in this level.


  • Albert_HeinrichAlbert_Heinrich Posts: 1,893 Level 5

    @Scooterpie, @Peter_Tornaros, good luck with today's release. Will be off grid for about a week.


  • Peter_TornarosPeter_Tornaros Posts: 721 Level 4

    Thanks, @Albert_Heinrich you will have some catching up to do !!

  • Albert_HeinrichAlbert_Heinrich Posts: 1,893 Level 5
    edited October 2020

    Hopefully your episode comments will help. Trust that this release will be better than the last one.

    I may be able to play one episode if the release is in time for me


  • PounaweaPounawea Posts: 3,412 Community Manager

    Dear community,

    @Peter_Tornaros @Albert_Heinrich @Scooterpie

    As always, thank you so much for all your comments and feedback.

    Candy Crushers, your feedback was share with my Level designers workmates, the frustration and disappointment from the last 4 episodes released has been noted and taking into account.


    As you mentioned earlier Albert:

    Let's see how the next 4 episodes (for Win 10 players) are going to be. 🙂


    Have a great time and stay safe Albert_Heinrich, read you soon!

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  • Albert_HeinrichAlbert_Heinrich Posts: 1,893 Level 5
    edited October 2020

    Looks like I will be able to play an episode or two. New episodes just released for me.

    The first episode went so quick, I might be able to do one or two more.


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