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Why take away the cascades after the level is done ? Needs a decent explanation as to see the precise point of that. If you're stopping some players collecting a lot of greens for example, take away the events, but don't take away the general fun. All enjoyment of playing earlier levels is now gone, I will be gone soon, if it is not fixed. Seeing reds then yellows appear when they are not there in the general play, makes me sick. Anyone agree ?
To prevent infinite cascades.
Maybe one coloured levels will be possible after this.
@John_58011 Why take away the cascades after the level is done ?
I don't generally agree with anything that King does, but I think in this instance Fences is probably right.
King receive a lot of complaints about how unfair it is that players on the lower levels can easily collect a lot of candy by playing easy levels over and over.
I imagine they thought removing the easy cascading levels was a way of levelling the playing field.
There's actually a way to get around this change:
Play levels with colour cannons.
If that is the case, then remove candy collection events and replace with other events. Keep the fun element, plus scoring opportunities to earn Sugar Stars....which have, I repeat, been taken away.
Infinite cascades solved and prevented by the "Tap to skip" button. So those words, falls flat, in effect.
Sometimes the tap to skip button takes several hours to show up
If that is the case, then remove candy collection events and replace with other events. Keep the fun element, plus scoring opportunities to earn Sugar Stars....which have, I repeat, been taken away.
Sugar Stars haven't been taken away though, or at least not in my game. The removal of the cascades is aimed at those players that farm a level for a particular candy colour, or ingredient.