LindQ

Kingster

Comments

  • I can't see any issues with 9424, it's a hard level around the same difficulty as most hard levels. It was very difficult for about a day earlier this week though so make sure you have the newest version by updating your game 🙂 I'll keep an eye on the level over the weekend as well though, just to make sure. We did however…
  • The tweaks were kept almost the same, but with less frequent spawns of blockers and a few less layers of walls. The redesign is indeed very different. But better, right?
  • I redesigned this as well, I do feel like the extra space in the middle helps a lot. Maybe it's too easy now? 👀
  • I have a request for all players that played these levels two weeks ago! I would love if you could go back and play 9397 and let me know what you think about the new design! When we first released 9397 it was very difficult, but even after a patch it felt a bit like many of you didn't like the design of all the toffees and…
  • Both 9508 and 9524 should have tweaks out now. I tweaked both myself, actually. 9524 has 4 colors now (and some small changes in spawnrates of stuff) which should help and 9508 has some decreased layers to get through.
  • The average playtime time for 9524 is about 6-7 minutes (including playtime and cascades), it's not super long for an average but it's definitely too long, haha. We're looking into it. We'll probably tweak down the two hardest levels as of right now a bit as well.
  • Haha, yes of course! To those that are wondering this is a once in a while thing, not an every week thing. We will not release 4 episodes every week, it's just an extra treat for this week. We know some players finish quickly, so we sometimes release extra content just for you guys! (I'll look into the levels with long…
  • I'm curious to hear the insight of a player; why do you use all available pgbs on all levels?
  • We have looked over all levels that were released on mobile today and pushed the tweaks before activation 😊
  • Extra levels this week! Wooo 😄