New here in the discussion but playing soda a long time. Now at level 1300. Been reading these discussions and let me try and give some extra input on a more positive note.- In order to progress in the game at any acceptable rate special candies are needed.- The new events prevent (unwillingly or by design) players from getting special candies.- King is not prepared to listen to players and will not return or introduce better way of getting special candies.So the question becomes: is there a way of progressing in the game under the current conditions?The way I progress is as follows:- I keep a strategic reserve of about 20 gold bars (=extra turns) and about 10 hammers. I do not play when I have less.- I check the game every 2 days tot see if there is the event bubblegum hill. If so I play.- Bubblegum hill is the only event left that gives reasonable a reward for my effort. It is doable when I use my strategic reserve.- Completing bubblegum hill rewards 6 hammers and gold bars depending on time.- I check to see if I can do bubble gum hill again. If this takes long I get more gold bars. If it takes only a few minutes I try to complet it again (and earn again 6 hammers).- At the end of the bubblegum hill event (lasts a day or so?) I usually have obtained about 10-20 goldbars and 20-30 hammers.I then use the excess over my strategic reserve to progress in the normal game. Usually using this much gold/hammers means I can kickstart a few levels in a row and get the benefits from the rainbow path. Using the technique above I can still progress through the game at a pace of several dozen levels every other week. I has been made more difficult by King, and less amusing sure, but it is still not impossible. First get your special candies through bubblegum hill, then progress levels, and do not get tempted to use all candy/gold.
Hi everyone,Thank you so much for such insightful feedback. I'll make sure this gets passed on to the team. The thresholds and rewards are not yet final, as this is the early stage of the feature. The feedback you have been sending to us (and by all means, keep doing so) is of great value. Some of you mention screenshots with a threshold of 400. That was indeed the initial plan but it got moved based on some tests that were ran prior to releasing the feature. Now the feature will be revisited as well, to see how many teams achieved it, how it performed in general and so on.Overall, we are very happy with the direction of this feature and with all of your feedback (as some of your points tie up with some of our own thoughts). The Soda Squad is looking very well so far both in terms of our data and in terms of your feedback. All it needs is adjustments here and there (especially around rewards and milestones for what I'm reading) and some optimisations that are on the way. As I mentioned, this is an ongoing project and the version of the Squad that you play is only the first.Cheers,Xarly
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