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LindQ Kingster

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  • For those wondering, the issues should be fixed but due to the issues we decided to delay the release of new levels until Thursday morning (instead of Wednesday afternoon). New levels are coming, but we decided to delay so we could monitor the roll out better etc. 😊
  • This level was actually tweaked down in difficulty today already, it used to have full layer walls, 22 moves and more chocolate. I played it after tweaking and find it way more reasonable now than before! If the level is still too hard we'll tweak it down again, but since the changes had only been live for about 15 minutes…
  • That's absolutely a valid opinion! Thank you. It will be tweaked down slightly today either way 😊
  • Horrible because you don't like the design or horrible because you think it's too hard? It's definitely difficult, but I still find the level fun to play 🤷
  • Will look into that then, I experienced the same thing 😅
  • 10486 is meant to be a hard level, so that is understandable, but I'm curious what part of 10484 you had issues with?
  • It is for sure the hardest level of that episode, but we're seeing good throughput as of right now. We'll continue to monitor it though.
  • oh yikes 😅 Will look into that
  • That may be true! But 35 moves is kind of the starting standard when we create a level, and it's very difficult to balance a level, let alone build one, in the 15-20 that was spent making it! So to keep the level the same without changing the layout or layers, we tweaked it with moves instead! That level would never need…
  • I do also want to flag that the level made during the player event is out today!! 10443 was created with the help of everyone who showed up during the preview of 10K event 🤗🤩
  • We use an editor that is pre-coded to do the coding, so to speak. I don't use much of my coding knowledge in my day-to-day as a level designer. If you want a more in depth look at what it looks like I'm sure there will be more Zoom seminars you can attend in the future, like the one we did for the preview of 10K where we…
  • Internally we actually call them "Drop Down" levels, fun fact!
  • I hear you, but the hazelnut is unfortunately not going to make a comeback as it looks right now. The hazelnut and the cherry fill the same function, and since the cherry was easier to distinguish from everything else on the board we decided to keep that one. The hazelnut will most likely eventually be removed from the…
  • Well unfortunately I cannot decide who comments on the posts. I do wish we got more feedback from mobile players! Especially feedback on level design, and not just difficulty. We do look over and review levels daily, and try to find a good balance in how players get through levels in terms of difficulty anyway, so that is…
  • The Cobra is not far from release now, I've had a lot of fun designing with it! 🤩 And no, no new guidelines are in place right now, something like that would probably take a bit longer, but we're working on a bunch of fun things. We test stuff all the time to see how it's received. That's why we love feedback on the…
  • This level has been really difficult, more than intended! It has been fixed today. Somehow a few levels went under the radar between 10100 and 10200 that has been slightly too hard for a week or so, but should be fixed today. If it's still too hard we will review again tomorrow 😊
  • Videos of levels are sometimes made even before release of the levels, but all updates does go out to all platforms at once. If a level is updated on mobile it is also updated on Facebook and the Windows app. It's not a difference in platform, but rather of time after release 😊 We usually release levels on the Windows 10…
  • First of all, we will of course go over data on difficulty during the day and during the day tomorrow (for the later levels). Second of all, to make sure players at the end of content have a better chance during all stars we have released some extra levels lately, but it will not turn into a regular occurrence (that we…
  • This level was slightly harder than intended, even just after releasing it, so it has been tweaked today (a few hours ago). If you're still having problems we will of course review again 😊
  • 10325 was made slightly easier yesterday, but has not been changed today.

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