I've noticed with all the updates that they have been changing things up but they are getting easier and there isn't much challenge..
Has anyone else felt the loss of challenge???
Honestly, i felt it too and the pace just keep the same as always... I just wish we can unlock 2 different mode in game like for example beginner and tough mode in their challenges ( You get the ideas right? ). Hmm, im not very good at expressing it well, but i know someone else could have say it better.
Hi @W35Gamer do you have any thoughts for this?
Yes! The game is definitely more friendly to new players in these new updates, and that's exactly the drawback of making the game easier, you don't feel the levels challenging anymore. There was an idea on discord from Peti321 about missions which I actually liked a lot:
(I already commented something like that before so I'll just copy it).
Imagine if after you finish all the missions you unlock harder versions of the minibosses and bosses, in this mode your character would run faster than normal, Aku Aku crates and dizzy mode are disabled in this mode by default, the bosses itself and the level layout are also harder, and the rewards for completing would be a lot of crystals, XP and trophies, and while you reach certain milestones you receive skins and also receive a special reward when you finish all prestige levels. Also in this mode the weapons needed to challenge them are greatly reduced so you don't need to spend a whole day farming resources and crafting to challenge a single mini-boss.
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I can't believe there were only 2 views on this..
Isn't every seasoned player behind changing the level of hard and easy on the game??
How do I get the programmers to listen??
You can ask to MightyWolf to use his tag list in this discussion to see what the active CoTR players have to talk about that.
Actually, there wasn't any suggestion about making the game easier after all. The only ones I saw was about making the Platinum Relics more challenging and to fix blind spots from team runs. The introduction of the dizzy mode made the game easier, but that's alright, because making the game less difficult specially for new players is a good thing. I think at this point the game is lacking "late-game challenges" which means something after you clear all the missions. (Basically the idea from my initial post)
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Hey! Would you like to give us your opinion?