Combos
(Apologies in advance if someone's already suggested this - I tried using the forum's search function, but despite having it set to Crash: On The Run, it was still bringing up Candy Crush stuff too, and I don't feel like searching through a ton of posts.)
So, I've noticed that you can Spin/Slide indefinitely by continuously tapping / swiping downwards in Crash: On The Run. It's useful for more casual players, but for more skilled players, like me, it makes things a little TOO easy. My suggested solution? A Combo system.
Basically, if you Spin or Slide into something with only ONE tap or downwards swipe, it starts a Close Call Combo until you die, enter an exit portal, take damage, or iniate a Spin/Slide and fail to hit something. By getting better CCCs, you get an increasing multiplier that affects anything you collect (besides Aku Aku masks) - Wumpa Fruit, Steps, Trophies, and Items. (I don't think I'm forgetting anything, am I?)
This would add a risk vs. reward factor that I feel like the game is sorely missing right now, and add a little something to the second to second gameplay that could make it more intense and fun for more experienced players, as well as granting a way to get a few more items before having to wait for the Item Crates to refill.
