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I simply reject the hypothesis that a big company that distributes mainstream games underpay the devs according to market parameters.
I don't know where I would have said that in my opinion crash devs are rich, but still I don't see why they should be.
Writing code doesn't mean much: it's not decisive for making the huge profits big games companies got.
Besides, I suppose you talk about people who are more collaborators than fully involved and I guess those people work on their own, following as many project as they can get.
Some developers found their own company: how many endless runner games of those will there be on the stores?
How did they expect to compete with king's massive distribution and a worldwide brand like Crash Bandicoot?
I don't know, but I know there are thousands of shooter games, some made by good devs.
Nobody notice them, nobody download them, and nobody play them.
Because writing code don't make you any Tencent or Call or Duty.
So it's hard to define what is underpaid. But for sure, the impact of the dev who solve some bugs on the process to "make money" is not so different from that generated by the kid who cuts and sews leather to make sneakers sold by multi-billion dollar brands.
I don't think a dev would exchange lifestyle, wage and job with those, even if underpaid.
The same example about the world of the mainstream music is based on a wrong assumption: you don't make a "hit" from nothing, you do because someone (like streaming services) impose it.
That's how it works with masses and big mumbers.
Anyway, music is a different topic and I won't go deeper.