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Fourth Coop

1216454159112164541591 Posts: 14 Level 2

Add fourth (aka East) chicken coop.

For unlocking East Coop you must have 200 πŸ’Ž.

I. LEVELS

First Level - 65 Alpha Parts, 75 Beta Parts, 30 Delta Parts

Second Level - 225 πŸ’Ž, 70 Alpha Parts, 45 Beta Parts

Third Level - 250 πŸ’Ž, 100 Alpha Parts, 60 Beta Parts, 45 Delta Parts

Fourth Level - 300 πŸ’Ž, 125 Alpha Parts, 65 Delta Parts, 50 Omega Parts

II. SLOTS

First Slot - By Default

Second Slot - 70 Omega Parts

Third Slot - 525 Purple Crystals

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Comments

  • hanautaBOBhanautaBOB Posts: 655 Level 3

    Wouldn't put the Gem Requirements so far apart, we only got 25 new gemd with the last update, if we stick with that getting the Full Chicken coop would be at least 4 updates of content away.

    But I'd very much welcome to get another Coop (then we would have potentially 1 per Egg Type), but I really wouldn't want to wait that long to unoock them.

    There was nothing from 175-200 to build, so I'd say they could justvlet us upgrade the slots and different elements right away if we're sitting at 200 gems.

  • Hey! Would you like to give us your opinion?

  • MaCoPiMaCoPi Posts: 400 Level 3

    @hanautaBOB

    I could see a problem with balance it they put the 4th coop at more reasonable levels compared to the first 3. Let's say they make the 4th coop 110/125/145/215 gems to unlock the levels, you would suddenly be able to have 12 slots for battle runs that are 'balanced' based on 7-9 slots (7 being all no crystals slots, 9 being 3 full coops). This would make it unfair towards early players, who made the eggs/weapons needed with only 7-9 slots instead of 9-12 slots.

    Also, introducing something new, but deprive maxed players to work towards unlocking this new feature just feels weird and unsatisfying.

    Lastly, they could just decide to put in 100 extra battle runs, re-using all levels/enemies we already have. That would keep us busy for a while, especially if they decide to go heavy on oxide weapons and certainly if they throw in enough oxide bazooka's.

  • hanautaBOBhanautaBOB Posts: 655 Level 3

    1 about "Balance", if you're already past the points there others still have lots of Gangs to clear and you're already sitting at 200 just waiting for more Gangs it wouldn't be any disadvantage to you that you had to make do with less Chickens to produce eggs compared to players that still are way earlier.

    If anything, the fact you can just keep producing weapons and don't really need them for anything is giving you an edge over people that still need them to progress but may be tempted to use the weapons or materials for weekly gangs or mission boards... So, obviously, wether they add another coop or not, "early players" are in advantage by default, because they got more respurces for materials AND don't need to judge if it's a good idea t

    2 point about just getting to unlock everything, well, I see it more as I already "earned the right" to unlock stuff earlier, so for me I wouldn't see a problem if the fact I clear all the Gangs ASAP means I don't have to wait 5 or more gems for every single upgrade.

    3 about the amount of Battle Runs, yeah, they could vary a lot, iirc the first upgrade post launch was 20 gems (120 - 140), then 35 (140 - 175) then 25 (175 - 200).

    So yeah, they could fluff it out, but I don't really want even bigger gaps without unlocking stuff, because honestly, that will just make it worse for "later players" or those that just use like 20 Minutes a day to do a few collection runs.

    Sure, players that make lots of weapons everyday wouldn't have an issue with it and be happy to get a lot of battle runs for XP and all...

    But the spacing between unlocks should not become too unreasonable.

    Like I said, we were going 25 Gems without anything new to build, I think all we got were the Gem, Challenge and Relic Run in the first 5 to 10 Gems (if you were at 175 before the new gangs were added) so, it was all rather early and then nothing for the rest of the Gems.

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