Dino Might! Gem Run shows wrong clear condition on pause screen.
The Dino Might! Gem Run requires you to collect all Wumpa Fruit, however on the pause screen it shows 'spiders destroyed x/15'.
This also breaks the mechanics behind making the numbers red if you miss a Wumpa Fruit, since it probably looks for if you missed a spider instead. Since the number of spiders destroyed isn't shown during the run, nothing get turned red for failing the clear condition.
It's almost an achievement to break something about clear conditions in a Gem Run without messing up the Gem Run itself..