Honestly, i felt it too and the pace just keep the same as always... I just wish we can unlock 2 different mode in game like for example beginner and tough mode in their challenges ( You get the ideas right? ). Hmm, im not very good at expressing it well, but i know someone else could have say it better.
Yes! The game is definitely more friendly to new players in these new updates, and that's exactly the drawback of making the game easier, you don't feel the levels challenging anymore. There was an idea on discord from Peti321 about missions which I actually liked a lot:
(I already commented something like that before so I'll just copy it).
Imagine if after you finish all the missions you unlock harder versions of the minibosses and bosses, in this mode your character would run faster than normal, Aku Aku crates and dizzy mode are disabled in this mode by default, the bosses itself and the level layout are also harder, and the rewards for completing would be a lot of crystals, XP and trophies, and while you reach certain milestones you receive skins and also receive a special reward when you finish all prestige levels. Also in this mode the weapons needed to challenge them are greatly reduced so you don't need to spend a whole day farming resources and crafting to challenge a single mini-boss.
Actually, there wasn't any suggestion about making the game easier after all. The only ones I saw was about making the Platinum Relics more challenging and to fix blind spots from team runs. The introduction of the dizzy mode made the game easier, but that's alright, because making the game less difficult specially for new players is a good thing. I think at this point the game is lacking "late-game challenges" which means something after you clear all the missions. (Basically the idea from my initial post)
I agree with the idea of being able to re-visit bosses you’ve already beaten (without any cost). But instead of only providing a higher challenge after having beaten it, i think it would make more sense (since we fight the same bosses numerous times) to make them be easy the first time with let’s say 2 mechanics, but then as we battle them again we add another mechanic (boss ability) to progressively make them more difficult. The abilities should also be made more unique so bosses doesn’t feel too similar.
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Honestly, i felt it too and the pace just keep the same as always... I just wish we can unlock 2 different mode in game like for example beginner and tough mode in their challenges ( You get the ideas right? ). Hmm, im not very good at expressing it well, but i know someone else could have say it better.
Hi @W35Gamer do you have any thoughts for this?
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2 · Helpful Woah! 1Sweet 1Love HahaYes! The game is definitely more friendly to new players in these new updates, and that's exactly the drawback of making the game easier, you don't feel the levels challenging anymore. There was an idea on discord from Peti321 about missions which I actually liked a lot:
(I already commented something like that before so I'll just copy it).
Imagine if after you finish all the missions you unlock harder versions of the minibosses and bosses, in this mode your character would run faster than normal, Aku Aku crates and dizzy mode are disabled in this mode by default, the bosses itself and the level layout are also harder, and the rewards for completing would be a lot of crystals, XP and trophies, and while you reach certain milestones you receive skins and also receive a special reward when you finish all prestige levels. Also in this mode the weapons needed to challenge them are greatly reduced so you don't need to spend a whole day farming resources and crafting to challenge a single mini-boss.
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5 · Helpful Woah! 3Sweet 2Love HahaI can't believe there were only 2 views on this..
Isn't every seasoned player behind changing the level of hard and easy on the game??
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1 · Helpful 1Woah! Sweet Love Haha@MightyWolf
I can't believe there were only 2 views on this..
Isn't every seasoned player behind changing the level of hard and easy on the game??
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0 · Helpful Woah! Sweet Love Haha@mightyfox
How do I get the programmers to listen??
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0 · Helpful Woah! Sweet Love HahaYou can ask to MightyWolf to use his tag list in this discussion to see what the active CoTR players have to talk about that.
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0 · Helpful Woah! Sweet Love HahaActually, there wasn't any suggestion about making the game easier after all. The only ones I saw was about making the Platinum Relics more challenging and to fix blind spots from team runs. The introduction of the dizzy mode made the game easier, but that's alright, because making the game less difficult specially for new players is a good thing. I think at this point the game is lacking "late-game challenges" which means something after you clear all the missions. (Basically the idea from my initial post)
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0 · Helpful Woah! Sweet Love HahaI think very easy to play and challenging!
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0 · Helpful Woah! Sweet Love HahaI agree with the idea of being able to re-visit bosses you’ve already beaten (without any cost). But instead of only providing a higher challenge after having beaten it, i think it would make more sense (since we fight the same bosses numerous times) to make them be easy the first time with let’s say 2 mechanics, but then as we battle them again we add another mechanic (boss ability) to progressively make them more difficult. The abilities should also be made more unique so bosses doesn’t feel too similar.
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0 · Helpful Woah! Sweet Love HahaI trayed first before spending money!
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0 · Helpful Woah! Sweet Love Haha