Remove randomized spawn points in collection runs.
It started happening to me an hour ago and I don't like it already. Most of the time players need to collect ingredients and they set themselves a proper route to collect it all the quickest way possible. But now, everytime when you start the run you have to first remember where you are and then decide whether you should do it or restart it. Especially for endgame players, which can't keep up with timers even if they only collect ingredients most of the time.
I understand that you wanted to add some sort of diversity in collection runs, but I honestly believe that it actually adds more harm than good.