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So, I got the much awaited Collection Run challenges...

[Deleted User]
[Deleted User] Posts: 0 Level 3

Remember, if you don't this might just be King Testing the Feature on a Random amount of Players.

So they are as you would expect them.

1 Task per Run, no matter what you had to do to clear it, you get 5 Trophies.

Can be as simple as bashing 50 Crates (very easy if you still got plenty of Material Crates in a Stage), a few Hundred Wumpas (saw 300 or 500 in Turtle Woods), get X Material Y Times (so far didn't come up when I was out of materials in a stage), or getting 5000 Steps.

If you don't clear those goals, nothing bad happens and I'm already done trying these 5000 Steps challenges if there is no material left for me in the Stage.

Comments

  • Mucho
    Mucho Posts: 365 Level 3

    5... That is like a drop of water onto a hot stone.

  • WumpaThumpa
    WumpaThumpa Posts: 177 Level 3

    Thanks for the info.

    Noticed today when doing the new Upstream collection run level (which I just unlocked) every time I died and watched an ad, the goal resets. After dying 3 times the goal completely disappeared for that run only. Not sure if that's supposed to happen but thought it should be noted.

    5 trophies really is not much but for newer players; it could atleast help them contribute more, but perhaps it should be increased per goal to make it more worthwhile.

    And absolutely this should not be a cycled feature like the speed increase which only certain players have and creates an unbalanced game. Hoping the feature is rolled out to all players and especially that all pre-existing bugs are addressed first before more new features are implemented.

  • MaCoPi
    MaCoPi Posts: 409 Level 3

    Per run it's not that much, but over a season it's at least something you wouldn't have before for something you would do anyway.

    This season lasts for 32 days, so let's say you complete 10 of these challenges each day. That would give:

    • 32 * 10 * 5 = 1.600

    So by only doing 10 Collection Runs per day you gain 1.600 extra trophies with this feature.

    Not every feature has to be super rewarding.

  • grampacrash
    grampacrash Posts: 118 Level 2

    Not only that, but I was just playing around and you can complete the goals on a level, exit and then go back in and get a new set of goals..

    I went into sewer or later, my goal was collect 10 chill berries so I did just exactly that and then left.. went back in this time it was 9 berries. Did exactly (so that items needed would be there for next time) that left, went back in and now I had to get 300 wumpa fruit. Did that while avoiding all other boxes, left, back in and this time 50 boxes, did just the boxes no collections, out, back in, 12 alpha parts, and so on .. eventually got all the chill berries and wiggle weed I wanted.. did the same in the lab, in and out and in and out until I got bored, ended up with maybe 100 trophies total for the two levels that I usually do to max out my chill berries quick

  • grampacrash
    grampacrash Posts: 118 Level 2

    And what's this about? Get the shells, make a gun, shoot a bear? Does that get me extra trophies or does that just tell me what I can use my shells for ๐Ÿค”

  • [Deleted User]
    [Deleted User] Posts: 0 Level 3

    I guess this is supposed to help out in case you forgot what you need for the next enemy.

    I was able to be way overstocked with Weapons so I never got to see that...

    But Yeah, I guess if you answered your Mail or got a Call in between, you might have forgotten why you wanted to do the run.

    It's not exactly hurtful, but I guess most people will not need a Reminder like that.

Hey! Would you like to give us your opinion?