Comments
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If the level tells you that you haven't passed, then you need to pay attention and read the description as to why you didn't pass. For example, did you not collect the ingredients, did a bomb go off. The game tells you why, so next time you play the level you know what to do.
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Do you mean that you no longer see the Sugar Drop feature? I'm not sure if this and the 'power boosters' are related?
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This is just part of the game design Russ. You need to make the right moves in the game in order to have enough moves left so the level can be passed. Look here, this might help: https://www.youtube.com/watch?v=aflRw5sbWDk
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It's the natural progression of a saga game, or a game with a journey. If it was the same difficulty all the way through, players would get bored I think. I think a lot of players will reach their skill peak and maybe then each level that follows will be a lot more testing. This will continue to happen as the game…
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If you're getting frustrated then take a step back and take 5 from the game. It is a fun game but not if you go into a level and you're already stressed. You'll get there eventually.
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The leaves basically block you from having a clear path and being able to see where you want to aim. Your bubbles will go straight through them and they will be removed but its just a blocker that makes it tricky to aim.
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I've read about the HTML5 change here: https://care.king.com/en/blog/article/is-your-browser-ready-for-html5 I only had an issue loading the game when I had a lot of tabs open, so maybe check this.
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I have no issues in my game. Could it be something that your friends have changed or maybe they aren't playing the same set of levels as you?