Comments
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All I've seen the last few days is an offer to watch an ad for 2 gold bars.
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Oh 9902 wasn't hard or anything, it was just the only level that stood out in anyway from the others this week in terms of level/color layout.
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We've now entered the 9900's! Less than 100 levels to go till the big 10000! For some reason my daily 2 hour double fish booster didn't activate today. No clue why, so I ended up spending more boosters and lollipops than I wanted. I did learn something neat though. When your offered two boosters at the start of the level…
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I noticed today the sound effects for the stars collected on the level result screen don't play anymore. Hopefully that and the other sound effects get fixed soon.
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I agree the levels in the 9000's are definitely rough, very rough without any boosters whatsoever. However, if you can get the daily boosters from the flower character (specifically the double fish booster), it should help make the level feel a bit more possible. Double fish is by far the best booster in the game,…
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Hi! I did notice the bears on the main diorama have white irises now which is an uh…interesting change to say the least. At least it's just a visual change rather than a gameplay change. I can live with it. I'm not in the test group (thankfully) that prevents me from playing past levels. Nor am I at the newest released…
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Mostly because RNG didn't like me and constantly put the color bomb and coloring candies away from each other so I couldn't combine them. Most levels have so many blockers (Where often only 6-18 tiles have no blockers) that if you get the combo you're essentially given a free win. And if you don't get the combo, you're in…
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Well, this is the third week in a row the monkling boss level has purple candies! So third week in a row for purple candies, woot! Other than that, there was one level (forgot which one) has five colors. Which, as noted before, is very rare now. Color layout is just the usual four (green, yellow, cyan, and orange) with red…
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What's your starting layout of candies for the level? Is it the same every time?
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Who does this benefit? I'm sorry, but all I see is this restricting the player's freedom to replay past levels at no additional benefit. If they don't want to play past levels, then they just…won't. What if we find a really cool level that we want to replay multiple times? I've certainly found those types of levels before.…