LindQ

Kingster

Comments

  • The data is based on the latest version of the level, and levels after this one that was tweaked in the same day or later also has data. We really do look at it daily to make sure we don't have any huge difficulty spikes because we really want our players to get to enjoy the content we create for you. Sometimes it's hard…
  • Levels being tweaked to be impossible has absolutely happened before, but it's very clearly seen on out side since we don't get any throughput to further levels in those cases. This level had not been tweaked since the 26th and it still has throughput, we have plently of players that has passed it. We have admitted…
  • The cherries are not based on moves. In this level the cherries spawn in after you've collected cherries. You get rid of 2, 2 more spawn in. In some other levels they are based on moves though. We are not going to stop adjusting levels, since this is something we've done for 9 years. It's necessary to make sure we have…
  • That's not how it works. We do however change moves etc on levels to make sure that we have both easy and hard levels for all players. This level has not been tweaked since the 26th, where it was made slightly harder (no change in moves that day though). The data gathered since then suggests that this level is on target…
  • I can't see any issues with 9424, it's a hard level around the same difficulty as most hard levels. It was very difficult for about a day earlier this week though so make sure you have the newest version by updating your game 🙂 I'll keep an eye on the level over the weekend as well though, just to make sure. We did however…
  • The tweaks were kept almost the same, but with less frequent spawns of blockers and a few less layers of walls. The redesign is indeed very different. But better, right?
  • I redesigned this as well, I do feel like the extra space in the middle helps a lot. Maybe it's too easy now? 👀
  • I have a request for all players that played these levels two weeks ago! I would love if you could go back and play 9397 and let me know what you think about the new design! When we first released 9397 it was very difficult, but even after a patch it felt a bit like many of you didn't like the design of all the toffees and…
  • Both 9508 and 9524 should have tweaks out now. I tweaked both myself, actually. 9524 has 4 colors now (and some small changes in spawnrates of stuff) which should help and 9508 has some decreased layers to get through.
  • The average playtime time for 9524 is about 6-7 minutes (including playtime and cascades), it's not super long for an average but it's definitely too long, haha. We're looking into it. We'll probably tweak down the two hardest levels as of right now a bit as well.