Comments
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Ohh, good catch. Could you write to support with this and tell them to forward it to the team? seximrtoffee said: Interesting. That combo should do damage(or create special candies), it's how it was designed. To open up the level from a restrictive starting point. I'll forward this to the level design team so they can have…
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Hey again! Just a comment, we don't design levels to be hard just so the players will buy boosters. The data we have is that players like variety, if we only made super hard levels people would stop playing the game, that's not fun for anyone. It's the same with making only super easy levels. It's always a balance between…
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Hey! Yeah, a video would be super great if you could send/post one. I'm not on the Friends team anymore but I can forward it to the right people.
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Wow, great feedback everyone. I planned on giving everyone individual responses but all your thoughts outgrew my time being able to do so! :pleased: I just want you guys to know we've been reading all and will continue to do so throughout the thread. All feedback is great, we hear you on the difficulty on the levels. Some…
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I'm really happy you guys like Rachel, her ability and the levels. That makes me, and the team, very very happy! We worked hard to really find something satisfying with her ability. <3
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Hi @Mary_Earnhart_ ! I think normally this goes through the support and they file a bug report on the level but I got interested in this. Can you post a screenshot of this? Maybe I can push a fix for it today if so.
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@lstevens5 We alternate between 20 and 40 levels each week. :)
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@lstevens5 and @firebombmarkus Hi! Absolutely, just ask away anything that comes to mind. I'm happy to answer these things. When we create the levels we try to tune them to the planned difficulty as accurate as possible, using both a feel for the difficulty, testing them, but also using various tools to measure. We then…
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I don't want to hijack the thread or go offtopic, but thank you for that welcome @firebombmarkus =)