Comments
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Did you capture the spider? Did you pick all the flowers? Did you reach the minimum score?
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If you want boosters then go collect them by returning to previous levels to collect sugar drops. I've been banging on about his for ages now but it's like talking to myself. There is absolutely no need to spend a penny on this game and you can still amass all the boosters you could ever need! As for this level, I'm not…
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Huh? What do you mean by frog's move and count in this context? Move to where? Count for what?
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Good grief! What are you? Three years old?
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The algorithms change? Really? That's just ridiculous. And are you really saying that the game is only worth playing if you can guarantee beating every level within the first ten attempts? Your time has value? Apparently not if you can afford to waste it on absurd whines like this one!
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Annoying, yup. Impossible, nope! Did it in less than 10 tries. And I am so sick of pointing out that free boosters are available in abundance on Candy Crush if you can be bothered to gather them up. Is it really asking too much to expect people who have got to these higher levels to use a bit of initiative and gumption.
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95 of each (blue and purple).
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As it literally years since I was at this level I have just had another go at it. The bad news (for you, at least) is that with the aid of a hand on the very last move I not only beat the level on my first attempt but trounced my previous best score. So I'm afraid it does rather look like you're not doing it right. On…
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In order to get the fruits from the central area you need to make a match on the left hand board immediately underneath the three central squares to provide space for it to fall into. You then need to create space on the right hand board while the fruit is over one of the three escape points on the left hand side. Finally…
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I haven't detected any change in the proportion of hard levels. There have always been 'annoying' levels no matter how quickly or otherwise new episodes have been added and there are plenty of examples of past levels that were 'rejected' by players, forcing changes. What has changed, however, is the ease with which it is…