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Hi again! New feedback about today's boards:
Arena 3:
It is one of the "classic" boards, where, as I told before, the striped and the wrapped hammers do a pretty good job!
It is also a "tricky" board, where the 1st place it is easy to change between the two opponents, especially near the last moves!
I tested this board multiple times today:
- Pink lollipop + striped hammer mostly win, with one exception: if you are second and your opponent starts caging you from the beginning! This can be happened if your opponent has a lot of red/ blue and you nothing!
- It was not possible for me to win this board having pink lolli + fishnet against pink lolli + cage, again because my opponent had a lot of red/ blue candies, a lot of chain reactions and multiple cagings!
- Luck is needed at the late moves in the middle, unless you keep a striped hammer to finish the match dynamically!
If I have a suggestion to the studio, is to make blockers (not boosters) to fillup slower, so that it can be not possible for some player to block the other during the first set of moves, coz it is critical and destroys other player's game from the beginning!
Second suggestion is to try giving both players approximately similar number of red/ blue candies, not only in the beginning, but during the whole match (if this is possible to do this).
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Arena 14:
This is pure luck and less skills! The good news is that both opponents start with the same candies!
The bad news is that if you are second against a cager you can be easily blocked!
Suggested boosters here the two basic!
All the heavy boosters and blockers is possible not to fillup, unless player is very lucky and have some "chain reactions"!!
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So has anyone else experienced this? I’ve had my opponent let me win again this morning. This has happened a few times already. Their boosters fill up and they never use them. They also ignore any special candies that they get. Obviously a bot, but why?
They could have easily won half way through.