Comments
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I can understand the reason they made this change. By making it consistent across all platforms, it becomes easier to update and add content to the game. It's easier to scale how big something will appear on a device.
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Honestly, I prefer cherries because it's an ingredient used in making candy. Collecting baby dragons is just kind of an odd choice of change.
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@PrettyBubbles It is a glitch but it's rare. I can only assume something in the code, maybe a variable that probably counts and tracks when to drop a cherry is becoming a value that breaks it from ever spawning one since the game would then find certain conditions not met. (Poissible overflow/underflow?) I know I had it…
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Game is down on FB too.
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Party hats? You mean Party Poppers. Anyway, 13417 is indeed impossible. Wait for King to fix it.
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Indeed. 13,417 has been determined to be impossible with how many moves are available, and how often Lucky Candy drops. It's just not possible to complete the order. How did this get released without testing?
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They aren't complaining about that. Look closer at the image. Take note just slightly behind and below the banner. There are 4 ORANGE CANDIES MATCHING, but the game is ending for some reason. Not only that but one of those jellies is behind that match of 4 and would have been collected. My theory is that the code to the…
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Playing a level and the music being chosen for it at random is... It feels off-putting. Ever since I played the game in Adobe Flash, the music felt fitting to a level type, then it got mixed up a bit for HTML5.
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In its current state, level 12403 is impossible to pass with only 20 moves. Too many liquorice curls prevent any real progress from happening. Also, horizontal stripes that spawn from cannons are useless. Either increase the moves to 30, or change the curls to candy cane curls.
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Did you guys test out whether Facebook users who play in a web browser will be able to hear it? Because I really hope we get to hear it.