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Brent_Passey Newbie

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  • I get that your company's goal is to make money. On balance, you'd create levels that are challenging but still possible to pass without needing to pay for play. This level falls so far outside being plausibly winnable without boosters or buys it's laughable. The art of enticing players to spend a few bucks here or there…

Hey! Would you like to give us your opinion?