Creative_Elsa

Legend

Comments

  • Dave if you can log into your game that is at level 11 please get the user ID # as I mentioned to you and post it here. Then perhaps the CM can go into that account and get that progress back. So the one that you logged into is not your wife's account?
  • He was talking to me! He contacted me on my website and I've been trying to help him. He wrote to customer service and that is never of any help. You need to go back to the old system where a CM was able to get into an account and bring back the progress. I'm almost positive that his account is connected with his wife's…
  • Wow …. A very Happy Birthday wish to @PrettyBubbles and @MountainMom!
  • Perhaps after creating so many levels they have run out of ideas. I am fed up with this game and hardly play it these days.
  • I got it on my phone last night too. It was like 125 extra moves. I'm not even going to check off the boosters before opening the game. I might as well wait until it's over 200 and then clear the level. I think the studio has run out of ideas so now they are trying this!
  • You're right! I used to be one of those players who was always at the top. Every Wednesday I'd clear the new levels but since I play on both Windows 11 and mobile and the latter was behind I decided to hold off playing the newest episode until I could play on mobile. That's when I started falling behind and now I'm over…
  • I thought that it started with 5 moves. I think the other King games might be doing this too. I'll have to check them out. Thanks for posting those print screens.
  • Hi @christinewupp! Wow it shows how long it's been since I had to come to the Saga support. YES I do remember the days when we were able to get that lucky board! Too many changes have happened since then. So now we have to load the level if we are lucky enough to have the 3 boosters to click on to start the game. But then…
  • That is insane! I'd love to know the reasoning behind it. Wouldn't it make more sense to offer more moves to start the level than to have the moves increase every time the level can't be cleared? I'm curious now to know why the studio did this.
  • Have you ever looked to see the highest number of extra moves in your game? I'm wondering how many times we have to fail a level in order to get that many extra moves.