Comments
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The initial screen where you first get them I will say one positive thing, I adore the smaller and more compact level info screen they have and they way the special booster is added to it. It is actually very nice. They should move forward with this more compact design. I don't have a SS of getting them after each level…
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God I detest this forum at times Have a few SS, have to describe a bit as well. It implies it hits blockers "only". It is actually just a + shaped explosion that will also hit candies It fires after the match so you have no idea where it will land, which lends itself to the algorithm. Since it fires after you make a match…
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I forgot to add The Gandalf levels…(You shall not pass) There are levels where the game absolutely wants you to buy turns. Pregame boosters do not improve chances of wining the level. You might get more cleared but you will never get anywhere near one or two candies left. In game booster only act as their basic mechanic.…
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They take up time after every level you first try They take up way to much time on the "rescue/boss" levels The are utterly useless and have no effect on the outcome. They could be purely visual and the result would be the same due to the algorithm. These things are really that bad. Even the causal gamer will notice these…
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Haha level 46, I know which one you mean. That level… Up to 205 is quite fair in general. You then run into sections of nonsense 200s, 400s, 650 to 800ish. They have fixed a few of the worst offenders so far but still a lot of shockingly hard levels for where they are in the grand scheme of the game. Since you are < 200…
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I can see the no boosters, been testing those and finding some interesting results. As for the extra moves that I really wonder about with the more recent changes. Four months ago I would be less iffy about the prospect. I would love to see some of the best players just start from scratch and go, no boosters/extra turns…
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Ya the last 4 are 66% of the total. What you get under 1000 (assume it scales up higher levels outside of last reward). 15000 - 2 poppers 1100 - 15 min hammer 12500 - 1 hour time 15000 - 250 gold That is utterly ridiculous reward wise for the effort.
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Trying not to laugh about "Season Mastery event which we have turned off for now to work on improvements." Not shocked that was turned off again. It has a few issues atm… hahahahaha
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Jelly Jar can burn in the pits of Hades. So… ya not that one.
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PC Checked a few different browsers just to be sure. If I had to hazard a guess: Something went off the rails with the email verification and it locked the account. Something went off the rails with the email verification and the "email verified/confirmed" value ended up as a null so the code is actually failing. The error…