Hmm... @queenbee9214@queenagina@queenagina@QueenB will the levels be released on Tuesdays from now on? (Sorry, I'm not sure why those tags keep appearing even though I keep trying to remove them)
This week's levels were mostly fair and more enjoyable than last week's, with all levels being technically possible except 14372, where there are insufficient moves to get the orders.
@QueenB Cou@Queenb1ld you tell the level designers to make this level easier? As you can see from the video, there are too many blockers to clear in the move limit. This is also the case for a few other levels in the episode.
If you don't want to restart from level 1, I'd suggest you wait for a month or two before playing the game again. Eventually, the level developers decide to make the levels easier.
This week's three episodes were a far cry from the "sweet balance" the designers say they want to achieve. Almost all levels were ludicrously difficult, if not unstrategical. I'd expect a huge improvement from King in the coming weeks.
Out of boredom, I started the first episode earlier than anticipated - I definitely hardly enjoyed it. The levels that took the fun out of the episode were 14286, 14287, 14289, 14290, 14291, 14292, 14293, 14295, 14296, possibly 14297, 14298 and 14299. Yes, that is a total of twelve levels. Due to this low standard, I…
King does relax the difficulty of a couple of levels after a while, so if you don't mind waiting for a few weeks, your best bet might be to wait until the level is made easier. For instance, level 13978 was impossible due to insufficient lucky candies, but it recently got fixed.