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John_58011 Level 3

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  • Dear @LindQ and anyone else would be to view, now is the time to speak up and show this rubbish in pictures. You can see where the trouble begins, level 10804, with a ridiculous number of Greens required to make the order that is needed to pass the level. And where I am right now at 10828, someone tell me how to get three…
  • Yes I agree. The tactics are changing by putting a few levels (not that many but enough) that virtually force purchases. Mixed in with a few levels that are cleared 15 moves in hand to fool us. And it is not always just blockers, it is orders that have no chance to fall before you're out of moves, which needs heavy booster…
  • Episode Race nothing at all. 10804 quite ridiculous for the number of greens needed with few moves left after remove most of the icing, etc. I think I must be the only one so far saying 10792 is rubbish, but it was for me. Some easy levels mixed in. No rush, no Episode Race or Gold Rush, no incentive.
  • 10746 (hard level) done without IPB. The next level (non-hard level) needed 2 x UFO to get enough Toffee Swirls on the board to show the orders, then a few hammers to take them, to avoid being out of moves. Either rubbish badly designed level, or a missed strategy earlier in the level. Good feedback for the rest, hope is…
  • As said before Order Locks are even worse than the Sour Skulls. They come to light in the final episode in more than two levels, maybe 3 or 4 levels. But they are a load of rubbish. 737, 740, 742 at least, maybe more. Just what do the level designers think they are doing ??
  • Gone here too. Maybe the appropriate party from King can explain what they are doing, ASAP.
  • Finished, with 10565 the bad level, rest no alarms to need reporting. 10565 needed hammers to clear the Order Lock tile to make way for the cherry. That was because special candy action with a Color Bomb took away a Sugar Key. Color Bomb action was unavoidable in a playing field so small, with a wrapped and striped there…
  • Slowly due to fresh work commitments now am in no rush. To maximise Daily Win sticker, 10565 will be done on Tuesday. Interesting to hear about the level. Thanks to all whom warned this level. The Rapids level (forget level number) with Samantha, wrapped candy cannons at the top and frozen locked Toffee Swirl was a beast.…
  • To clarify a mistake in the actual level number. This is 10486. Not 10488 🤣Not too bad after that. Even 10498 was less of a lottery level, than level 10486, to me. Although just highlighted 10492, when I played that one it needed reporting, and might have been revised since then. A few really challenging tough levels, but…
  • With other commitments slowing me down, reached this level. And warned about 10498 with yet to get there. Why on earth did they take away the Party Booster, UFO and paintbrush from the Machine, if they keep up ramping up the difficulty ?? Does not make sense.
  • Done the first episode. One bad level 10488, plenty of moves but much more offset and hindered by no special candy cannons at the top. And to clear all those blockers on that board was rubbish, with the cherries on top of the mess, only a double wrapped nearby or CB x 2 would have made any progress. Striped candy strategy…
  • The difficulty is gradually squeezing the life out of Candy Crush Saga, slowly but surely, like a vacuum cleaner sucking the life out of me. Grounded my way to 10400. Reports of the 4th episode are providing some encouragement, but mostly poorly designed levels 10371 to 10400. To make combos, boosters required, without…
  • Same here. I not in the Wednesday club. There is no rush. Even fresh work/commute actions, not starting until later today.
  • Been going through the first episode after getting distracted up until now. 10266 got fixed by the time I played it. Lost the Candy Necklace after not enough frosting available, on 10272. My fault for not counting and making lots of fishes. Other levels were very hard, with Order Lock featuring again more than once. .…
  • I am on Win 10 and done these levels two weeks' ahead of those struggling on Facebook and mobile. We had more moves on Win 10 as usual. The levels sound worse than they were on Win 10, reading this thread. So many complaints about Sour Skulls, but I think even worse is the Order Lock. If King are mindful about the Sour…
  • 10200 is harder than 10213. 10213 is Nightmarish, fair do. But is Super Hard easier than Nightmarish, or almost impossible ? Putting that into some context, the layers are ridiculous in level 10200. Three Sour Skulls are just the beginning, and hardly the main trouble you will get. The Toffee Swirls (20...you got 26…
  • Into the start of the last episode, and observed the proof of many mentions here in this thread. Lots of Sour Skull levels, I think the designers have overdone it. 10200 total madness, lottery, enter the lollipop hammer, no scope for skill, the worst level so far this release. Interposed by about three fun Samantha levels,…
  • Yes not no. When the Order Locks go from 8 to 4 just smash them 4 times each with a LH starting the second row from the top. I did that after losing my Win Streak and finding out LindQ was not available. I moved on, as opposed to waiting for an uncertain number of days.
  • That's better the way the level should be. Someone, in the absence of LindQ obviously failed to check it out before release. I lost my Win Streak but launched enough LH to remove the Order Lock tiles to move on.
  • No level designer to fix the glitch ? LOL.

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