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Pippin Level 2

Comments

  • I agree with others that limiting sugar drops will lead to reduced gameplay. Each mornings and some evenings, I'll do an hour or so, stopping the game or two after I've collected the 180. I can justify that amount of time, but if it was going to take longer to collect 180, not getting as much value from the sugar drop…
  • This is pretty much the worst 'feature' I've ever come across in CC. The rewards aren't worth it, being forced to play with people who don't play is annoying, and it doesn't help 'encourage' the non-players to play more, just penalise those who do. I've been allocated into the same group on at least 2 challenges now, and…
  • *TOTALLY* agree. Dynamic Duo wasn't so bad because the rewards cycle was fast enough that it didn't matter so much if your partner didn't play, and at least you could partially comp them, but most importantly, you could switch partners if it got too much. But Fantastic Fives is really putting me off- it takes so long, the…
  • Didn't work all morning, but about half an hour got through. But because it was a 'test' run, I wasn't playing properly, and didn't have the (stolen) boosters, and only scored 1 star. King have cost me getting a gold crown for the level, and didn't bother to reinstate the lost hours of boosters from having won the Space…

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