Back in May it was an A/B test for some unlucky people. They then compared increased spending vs retention rates and made the decision to roll this out. Maybe one or two of product managers felt like it may be a bad karma to reach this level of ass clownery, but year bonuses for increasing revenue targets would not pay
Back in May it was an A/B test for some unlucky people. They then compared increased spending vs retention rates and made the decision to roll this out. Maybe one or two of product managers felt like it may be a bad karma to reach this level of clownery, but year bonuses for increasing revenue targets would not pay…
Let me explain to you all what happened. They had been running A/B testing with a “canary” group of players for a while now. They measured that raising frustration level produces a nice overall bump in purchases. Eventually frustrated players may quit, but on balance their quarterly monetization metrics will be tip top. So…
What a crock of unbelievable manure! This is not a fix. This another attempt to artificially goad people into spending money. At level 4500 this is it for me.