When bubble and multi-board levels consistently run math like 48 barrier hits on a 17-move limit—even after surviving the first board—it’s not a random glitch anymore; it’s a systematic design choice. To make matters worse, this is happening across all bubble levels, including stages that are supposed to be standard, non-challenging levels. Here is an example:
This is deliberately to starve the player of moves so they are forced into burning through all their boosters. To make matters worse, it is impossible to win a race and have the opportunity to recover the boosters. Are these levels for people that get ads for extra moves?
If normal levels are impossible to beat without paying, it completely ruins the game! I hope the developers actually look at the balancing on these stages soon.