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1279
1278 ๐ฅค๐๐
Okay! That's great! Mr. Legendary Candy Boy : Hae Chan! ๐๐
1277 ๐ฅค๐๐
1276 ๐ฅค๐๐
1275 ๐ฅค๐๐
This story is about... It's about what I felt doing this King community. I'll give you a link later. (Sugar Crush Story 5)
1274 ๐ฅค๐๐
1273 ๐ฅค๐๐
1272 (Correction) ๐ฅค๐๐
1270 ๐ฅค๐๐
I think there's probably a judgment that we're not managers nor moderators, so we're not influential. Of course, we're not completely devoid of them, but........
Yeah! That's exactly what you said!
1269 ๐ฅค๐๐
1268 ๐ฅค๐๐
1266 ๐ฅค๐๐
Oh, Lim. You already knew that. What I was saying was for superficial reasons, and what I really meant was earlier. I did it because the level itself was such a difficult and complicated mechanism, and the number of levels isn't that much like CCS or CCSS, so players would be reluctant to give feedback.
It's likely the idea was rejected as well. I've read through the conversation in that forum, and I've found a keyword.
We created a similar thread on CCSS and are running it now, but the Moderator didn't approve it because we were concerned that there would be fewer players if we created similar threads in the game and they wouldn't give us feedback. In fact, I heard that they originally maintained this system, but deleted it because there was little input from the players.
Yeah! ๐๐๐
1265 ๐ฅค๐๐
1264 ๐ฅค๐๐
1263 ๐ฅค๐๐๐
Oh my gosh, did that really happen though? ๐คจ
Ha.... That's really unfortunate news for us, the planners who like analysis and make the game enjoyable by reflecting the feedback of others........ CCS and CCSS are popular because there are a lot of players who use them, whereas CCJS and CCFS have very difficult to level and because of complex mechanisms, it's probably a little bit like that because of the small number of favorite players. The plan fell through, but I hope you don't disappoint. I think we can come up with another idea and plan something that we can enjoy with the players.
1262 ๐ฅค๐๐