Accessibility is the degree in which our game can be made playable to as many people as possible. By improving the accessibility, we can make the game more inclusive, as it allows different kinds of people with different kinds of limitations to all be able to enjoy it!
Here are some examples we’ve got so far:
- Flashy particles: Players with eg. epilepsy may struggle with flashy visual effects causing seizures or hurting their eyes.
- Scrolling through the Saga Map: Players with arthritis or other physical impairments may find scrolling through episodes physically exhausting.
- Colour blindness: Players with this genetic condition may have problems differentiating the different types of bombs, candy and other colour-based objects in the game.
- ...and we’re sure there must be many other things too!