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SSSSnew experience without being able to replay levels
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We want to keep the CCS games distinct from the rivals, not copy off from the rivals in design and gameplay character.
Before, every game was designed by Human beings, so CCS was distinct from the rivals, unless the SAME designer moonlighted in the rival company 😆
Now, every game is designed by the SAME AI system, so every game is similar to each other 🤣
Please note the poll is for the "new experience without being able to replay levels," not the Soda Islands.
Hi Claudia,
Thank you for the prompt response.
I support the Soda Islands update. However, the test is orthogonal to the Soda Islands update. I am just buffering my stance on the test with the Soda Islands it came along with.
Thank you for the fast response, appreciate your feedback.
I miss how they were dynamic and changed with seasons. Also, you could revert to old levels easier. Why couldn't they just hide level switcher like in PRS, behind the b? Nothing is good about this new map.
Thank you Z0ran for the feedback. I am curious what you prefer with the dioramas and what you dislike with the new map? And is there anything you would keep from the new map?
it is awful, i miss dioramas.
Hi __mulliganaceous_, thank you for your feedback. We do have indicators for hard levels and milestones levels reflected on the tiles, but after reading feedback here from you and other players I see it's not clear this is reflected on the islands. The hard levels are reflected by the little Octobites that also corresponds to the hard level coloring. The milestones might be harder to see which I understand, they are a bit pink and look different from the other tiles :) We are working on solutions to improve the clarity here. As for replaying levels, this is like mentioned before a test we are running right now.