Comments
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We're not going to stop monitoring levels just because we release new ones. Windows is the first platform, a much smaller platform, than our mobile one. We have always tested new things on this platform, and that is the biggest reason why levels are available two weeks earlier on Windows. A lot of players dislike when we…
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We are aware levels have been really difficult this week, we have been trying some new things out with how we best can gather data from our windows players, but some levels this week have been.. quite ridiculously hard. Good on you all troopers because a lot of you have still gotten all the way through the release.…
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For those wondering, the issues should be fixed but due to the issues we decided to delay the release of new levels until Thursday morning (instead of Wednesday afternoon). New levels are coming, but we decided to delay so we could monitor the roll out better etc. 😊
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This level was actually tweaked down in difficulty today already, it used to have full layer walls, 22 moves and more chocolate. I played it after tweaking and find it way more reasonable now than before! If the level is still too hard we'll tweak it down again, but since the changes had only been live for about 15 minutes…
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We use an editor that is pre-coded to do the coding, so to speak. I don't use much of my coding knowledge in my day-to-day as a level designer. If you want a more in depth look at what it looks like I'm sure there will be more Zoom seminars you can attend in the future, like the one we did for the preview of 10K where we…
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Internally we actually call them "Drop Down" levels, fun fact!
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I hear you, but the hazelnut is unfortunately not going to make a comeback as it looks right now. The hazelnut and the cherry fill the same function, and since the cherry was easier to distinguish from everything else on the board we decided to keep that one. The hazelnut will most likely eventually be removed from the…
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The Cobra is not far from release now, I've had a lot of fun designing with it! 🤩 And no, no new guidelines are in place right now, something like that would probably take a bit longer, but we're working on a bunch of fun things. We test stuff all the time to see how it's received. That's why we love feedback on the…
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First of all, we will of course go over data on difficulty during the day and during the day tomorrow (for the later levels). Second of all, to make sure players at the end of content have a better chance during all stars we have released some extra levels lately, but it will not turn into a regular occurrence (that we…
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This level was slightly harder than intended, even just after releasing it, so it has been tweaked today (a few hours ago). If you're still having problems we will of course review again 😊