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LindQ Kingster

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  • We're not going to stop monitoring levels just because we release new ones. Windows is the first platform, a much smaller platform, than our mobile one. We have always tested new things on this platform, and that is the biggest reason why levels are available two weeks earlier on Windows. A lot of players dislike when we…
  • We are aware levels have been really difficult this week, we have been trying some new things out with how we best can gather data from our windows players, but some levels this week have been.. quite ridiculously hard. Good on you all troopers because a lot of you have still gotten all the way through the release.…
  • I'll have someone look into it!
  • Well the *actual* levels that were supposed to go out were fully tested, we are looking into why the wrong level IDs were released. @Goldenswordz The levels for next week are not even finalized, so I don't know in what stage you have seen anything, unfortunately. However, you are correct in that I have not designed any of…
  • Hi guys, levels should be fixed now if you restart your app and all that jazz! 😍 I'm going home to sleeeeep 😴
  • 10673 is also being updated to the right level, so it will also be changed when the tweaks go out. I know you're all waiting, so am I, and unfortunately I can't make it go any faster (I really wish I could!). I would say estimated time until fix is about an hour and a half.
  • We are aware, I'd like to direct you to this week's feedback thread. I'm working on a fix and will not go home until it is out 😊 https://community.king.com/en/candy-crush-saga/discussion/355461/feedback-on-levels-10-656-10-700#latest
  • As soon as technology allows it, the fix is made but we are waiting for the tech to do it's thing (basically, it's loading a lot and I wish it was faster so I could go home 😅) I have double checked to make sure all levels in that episode are the right ones, because there were some other levels with trouble too. If you have…
  • Somehow the wrong level has been pushed out, I will try to fix this as soon as possible and replace it with the real level.
  • Oops, i don't know what happened there. Will check on it!
  • Ah, this makes me so happy! I spent a lot of time on this week's release in terms of crafting a good episode flow and working with variation etc. (a good few of the first epsiode levels are also made by yours truly 😉)
  • Not sure, but I haven't heard anything about it.. Will ask around!
  • Hi friends! I'm really excited for this weeks activation, I hope you all will like it 😍
  • Hi! We had a lil technical hiccup and a tiny delay, everything should be back on track now!
  • Hi guys! I've been a busy bee lately, so I haven't been very available. Thank you for pointing out the issues with 10620, I will have it fixed today. We also have no control over these timed boosters, but it should probably have been foreseen. I will have a talk with the designer and responsible testers. Oops will always…
  • Some levels are meant to be hard, whereas some are meant to be easy! So not all levels will be tweaked to be harder, and some will only be tweaked to be slightly harder. We keep tweaking levels throughout the windows release and mobile release depending on incoming data, but we usually leave levels alone for the first 6…
  • Tweaks are not part of any release, but I'll have a look at what levels are being tweaked today and to what difficulty. We do monitor levels daily, as usual.
  • Levels will be released today rather than tomorrow, just like normal. Last week's slightly delayed level release was due to the temporary game issues last week. Since the issue wasn't cleared until later on the Wednesday we held off on activating new levels in case of any issues, and instead released them Thursdsy morning.
  • I'll look into it, but we are working with some stuff around those levels currently. I can't promise any changes super soon though 🤗
  • This was fixed before the levels were even released, so no one who doesn't access the levels early should have played the version with the wrong spawner settings. It was fixed during Tuesday and probably rolled out with the tweaks on Wednesday, about 20 hours before level release this week 😊

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