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Comments
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Thank you Tee for replying, I am glad you have the team rewards my lovely π€
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Thank you Colleen for kind reply. I am very happy that you have received all our team rewards my lovely π€
It would be good to have a shout out in the community from team members as soon as this event is live, for those to wait for others to participate before completing.
For those that are not here in the community, for me it is rather like "Fishing with Friends" in Jelly, I know this is on a Thursday, if I am late I have missed it.
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Yeah! Same with you as I don't have the new mini game : Roll Around the World yet! We hope the new mini game : Roll Around the World should be released for everyone as well before this season event ends! πβοΈπππ
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Woohoo! Congratulations! Finally you got the new mini game : Roll Around the World now after the next new update of this game! πβοΈππππ
Yeah!
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You are welcome.
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@Racoon7 @johamilton Hello :)
I don't know if anyone has already made a similar suggestion or if the CCSol. team is planning it, but anyway, here's my suggestion:
As we all know, unlimited 5 or 10 minute boosts are quite useful to avoid wasting boosts one by one. But there's a problem with their use: their duration.
It's worth mentioning that the maximum duration of unlimited boosts (10 minutes) isn't very useful [even worse with 5-minute boosts]. Considering that winning a match allows us to watch an ad to earn 20% gold, we'd already be losing between 20 and 30 seconds per ad. Furthermore, considering that you can't always pass a level on the first try and that you can currently watch even more ads to get +3 cards when they run out, this further reduces their usefulness.
My suggestion is to switch from unlimited boosts to boosts per attempt (similar to free game tickets), as I think this would maximize their usefulness.
That's all. See you another time. I say goodbye π€π
((I apologize if there are any spelling mistakes))
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@AlaBrasita Adding @johamilton
I support switching from time-based boosters to per-attempt boosters. The current system feels wasteful since the timer runs during ads, loading screens, or retries.
Per-attempt boosters would give players more control and let each attempt count, without the pressure of a countdown. It would feel much fairer and more satisfying, especially for those who take their time or face tough levels.
While the time-based model may make sense from a business perspective, the per-attempt approach would offer a better experience for players.
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Hi and I think everyone would agree with you. We really appreaciate seeing our players join in with new ideas and comments regarding the game. π Our studio is always looking at comments from players. This is very helpful π€
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Hello again!Β @johamiltonΒ and Candy Crush Solitaire Players! ππ
Woohoo! Finallyβ¦ I've got Roll Around the World Event in this game now! π²ππΌπ½βοΈππ
And then finally I did clearing All of 5 Rounds then enjoying and winning all of my delicious and sweet rewards now! π²πβοΈπΌπ½πππ
I really love these boards and prizes in this New Mini-Game Event - Roll Around the World so much! Itβs really very good addition to this game! π²πβοΈπππ
Anyway, I really love Rainbow Festival Season Event & Card Deck and also New Mini-Game Event - Roll Around the World so much once again! ππππ²πβοΈπΌπ½ππ€
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There's a new booster coming guys. I logged out of my account temporarily to explore what are the changes for the tutorials. I just suddenly found this:
What will the third booster be? π€
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