Interesting, sound like they reworked the checks within the algorithm but could be: Duplicating calls to the "API" Have no index in the DB table used Have some caught error slowing it down. Fetching objects when ids are needed. Or more simply put, crap I have done/seen in code that slows stuff down. As a bit of an…
@christinewupp this is your fault. They took your comment that the game is too easy to heart :P Seriously though, that is a new one. I cannot even fathom how that could happen but that is rather brutal.
42 days? Spring Doublemint storm came true in the worst way haha. Seriously though, that would take it weeks into "summer" season. They must have just put a longer than needed timer on it or they really hate some players.
The candy Royale is not "real". Each Royale gives you a fixed number of gold bars if you complete it. The number is predetermined. Everything you see is just to make you think it is a competitive event. It was comically obvious when they were messing around with the length and had the elite ones first appear. Say the…
I have a theory… well less a theory at this point but a mechanic. What is happening is that you have actually lost the level according to the almighty algorithm. The game has put fish on the screen but you cannot technically win anymore so it makes them act stupid. You can see this with special candies at times, ie they…
Sounds a bit like they are checking the loss condition in such a way now that stops the broken cascade but it does not factor in the delay for a dragon falling to the bottom of the screen. Not the dragon fell calculation (instant) but the literal time it takes is somehow a factor now. Seems really odd. Also must have been…