Comments
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If you play at king.com all will be as you remember it. You should be able to synchronise the account.
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Ok, commentator's curse. I completed this on the very first attempt after writing but only because I happened to have the fortune of a forced reshuffle on the first move bringing all the lucky candies up into the main playing area, benefited from a lucky candy booster, got very lucky with colour bombs and even then had to…
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You are getting two gifts. They are simply packaged into one delivery.
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The game starts with two countdown bombs set at 7. After each move is taken these count down 1. If you allow them to count down to zero before removing them they explode and end the game. You have 20 moves and the countdown starts at 7. 20 - 7 = 13
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The most likely explanation is that you inadvertently formed a match when you dropped the stripe which would, of course, cause the stripe to activate. There's no reason to believe that the game is in any way faulty when there is a much more obvious solution.
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I think you are misinterpreting events here. That they occur together does not mean that they are causative. The number of hits required to destroy a spawner varies from level to level. In this case it appears to be 5.
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It works the other way round too. We 'pioneers' often get the more difficult version of a level which is later made easier. Swings and roundabouts.
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It is tricky but note that the bombs only come in two colours so it's an enormous advantage to start the game with a colour bomb booster. If you're able to play 4 moves and then use the colour bomb to wipe out either the blue or green candies that will ensure that any replacement bombs will not be able to reach zero and…
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Levels are frequently re-assessed after a number of players have completed the episode. If they are found to be of insufficient difficulty then moves allowed may be radically altered to return the level to a suitable standard. This is quite common (as are the complaints of players who discover the changes!) as are changes…