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LindQ Kingster

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  • I agree, this level is actually at the top of our list today, It's very hard despite having 27 moves, and we're looking into it 🤗
  • Coming on here and chatting with you guys is technically not part of my workday, but something I try to squeeze in when I can because I find it very fun to talk to you about the levels and about the game! However, feedback is read even if I'm not here! We've had a busy spring, so we have had a bit less time to do it lately…
  • Please always report these issues and we'll look into getting it fixed asap 😊
  • It's indeed a tricky one! I managed to have 32 jellies left at the end without boosters, maybe I need to practice and get better 🤔 It's a tricky one, but it's definitely not impossible (I went and double checked the data!). Keep trying, and good luck! 🤗
  • Hearing you! 11826 is one of mine, so I'm glad it was enjoyable. We tend to be careful with 6 colors since it does require a lot of balancing to make sure that they don't become frustrating and shuffly, but if the effort is paid off with happy players we can certainly look into making more.
  • But the crisscross pattern is pretty! 💖 (I'll see what we can do 😉)
  • 9/45 levels is still too many for you, huh? 😋 We did sneak an extra RR level into the first episode (4 instead of the usual 2-3) but you notice it all 😅 Thanks for your feedback Peter 🤗
  • I really like this level though, I remember this one! It's very explosive, the progression is even and the elements compliment each other really well! But please let me know which levels you've enjoyed the most this week!
  • I have forwarded this thread to the responsible team, we always appreciate feedback 😊
  • I am indeed alive and well! We have been reading feedback still, but the end of the year, and the beginning of a new year, is usually the busiest times for us. I like hanging out with you guys, but I have simply not had the time to stick around as much as I'd like to. Hopefully that changes. If you have any immediate…
  • It definitely is on the top of our to-do list this morning! We're just waiting for the technical stuff of getting the fix out to all of you right now! 🤗
    in Level 11 473 Comment by LindQ April 2022
  • It's on my list for today, and will be tweaked down 🤗
  • Good question 🤔 Am I an actual person? As for the Christmas levels, you have already played them (since we generally cater to the bigger platform, and Windows is ahead rather than mobile being behind) @Scooterpie I wish I could hang out more, but it's been really busy lately. A lot of things to wrap up before the end of…
  • I think you misunderstand me here. We do test all levels before release. Sometimes we don't catch all bugs (because we don't have an infinite amount of testers, but we are working on improving ways of testing with new tech all the time of course), and difficulty is the hardest thing to gauge before release. This is why we…
  • I see you all, and we do read your comments (I do, at least, and try to speak on your behalf!). Difficulty of levels is (unfortunately) not something we designers have full control over, a lot of those decisions come from other directions based on analysis and a bunch of other factors. The game is free to play, and we have…
  • Pushing a fix for this now, should be live shortly! We'll also monitor levels during the following days of course. This week some levels will be very easy and some very hard, that is intended, hopefully the harder levels are still fun to tackle 🤗
  • We are going to tweak down 10519 today, along with some other levels 🤗
  • Alright, thank you! That helps us narrow it down a little bit at least. We were only able to reprocude it using hammers, but if it happens without those too that helps us! Thank you Peter.
  • We are looking into this now, but this isn't the incompetence of a designer at work, but rather a bug in how the cobra works. We have replayed this level and only just now been able to reproduce it. I'd love to know from both you and @kiara_wael what you did to make the cobra disappear (if you know) so that we can…

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