Explanations please
1. Why don't you have a chance.
2. Why is it designed in favor of the opponent.
3. Why do the boosters fill up twice as fast as you do.
4. Why does everything coincide with the opponent and not with oneself. Although one does exactly the same thing, same colors, same combo.
5. Why does the opponent always win after a few moves
6. just when you think now but because you have filled 40 fields, for example, the opponent has 10 to 15 but no, he makes a move and he has won the game.
7. Why does the opponent start 99 percent of the time...
8. Why is it blocked even though you already know that you have won the game? Why.
9. Why do you have to behave unfairly...
10. If there are any opponents at all..
11. Why have boosters if you can't win with them.
12. Why only the opponent with a booster wins ...
Comments
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why do you behave like this...
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...
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Furthermore, please, is it possible that someone with more than 200 points overtakes me within an hour....how is that supposed to work...?
is everything. shit....
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Hi @wiwiki!
We have discussed about these situations in other threads as well and my opinion is a bit different:
You are right about all you describe in your first post here, but I think that situation is the same to both sides!
You can read my threads about it:
Sometimes luck is on our side! πππΆπππ₯³
πΎ πΆ Unexpected wins!! π π π π₯
Also this one (but it mostly speaks about a certain strategy):
Entering late in R.C. π
The main problem is that when we win, we don't look back but look to the next match and so we don;t think how our opponents feel! On the other hand, when we loose, we are frustrated and we think of any detail etc. The worst is that many times, the bad match is obvious from the beginning. Then we see how opponent's boosters fillup fast, how they have advantageous candydropping and so on...
There are two facts:
- When we play a final chest match, the possibilities are against us, regardless if we have powerful boosters! There is a candy favor to the opponent! However, we have some possibilities to win.
- The "new" arenas (10, 11, 12, 13 (not in use now) and 15) have an architecture that allows extreme candydropping when the boars is cleaned up of blockers! Here your opponent can win, regardless if you have 20+ points difference! Of course you can also do the same! Arena 14 is a special case itself, because it is very closed, but I really don't trust it at all!
As a conclusion, I have to say that the game could be more "honest" to the players if:
- There were only Arenas of the "classic" type, as Arenas 2, 3, 4, 5. They have not the feature of "crazy" candydropping when reaching the end of the match. They are more balanced!
- The boosters/blockers were filling not so fast. The change that happened on September 2020 was not in the right direction! If I remember well, the striped hammer was needed 15 red/ blue candies to fillup!
- It was not possible for anyone to use the striped and the wrapped hammers simoultaneously.
- The algorithm would avoid combinations that allow a colorbomb or coloring be created on the first move.
- Blockers would not filling up when a players uses a booster.
- Accidentally created special candies would not popup in the middle area when opponent plays next.
- If finally the feature of loosing streak was away: loosing a match you stay to your position and you try again! π
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