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ππ Annoyance fish in the candy games π
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Hi @Diamond Lim thank you very much for the tag. I'm still a newbie and so excited to be part of such a candy enriching thread there are so many things mentioned here that have really opened my eyes I'm like wooow! ππ.
Back to the topic in question so far so good on a 80-20 scale I've found the fish to be so helpful especially in my times of need and I totally agree on the above with @Spinnifix for example ; that at times the fish won't go to your specific target they will do their own thing and disrupt your line of thinking for a bitπ, I guess that's where the challenge lies too right?! one has to keep restrategizing as you go.
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Yes, you can rethink, only this can break you again. Relaxation in play looks different to me.π
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Well saidπ.. it is a different type of relaxation indeed. One that keeps you on your toes per se
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Gee I never thought about it that way but maybe I lucked out with the fish. I'm not getting any Friends Saga events lately so I have to be happy with my "flying fish". π
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@Spinnifix sometimes if you don't found the matched color of the fish, it doesn't work.
Sometimes they hide behind a thin layer in CCS I use them as a booster, some are also free on the board. They just go where they want to go, but helps for less steps in the game.
I forget to make the fish in CCFS, yes still learning. And still loose a lot.
I still have to play more different games, but it gives me a lot of stress, that I have the same level played so much before winning.
Thanks for the tag @Diamond Lim
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@Diamond Lim thanks for tagging!
@Spinnifix the discussion about fish is very interesting!
I think that we have to know their priorities, I mean what kind of blocker, candie etc they prefer to go first and so on, as @DieOmimi said before!
In Jelly, their first priority has to be the fishnet and it is most of the times!
Unfortunately sometimes they "decide" to "avoid" any fishnet and go somewhete else, which is not good!
In Soda, it is very bad and boring, when they prefer to go to a swirl instead anything else and the worst is that another swirl comes to replace the first one! I think that in Soda something has to be changed to levels with swirl "massive attacks". It is better if:
- fish not target swirls as a first option
- minimize the number of swirls appearing on certain soda and bubble levels.
I also play friends, where fish behave more "balanced". π
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What I find really annoying about the fish is when they go for a jelly that so obviously doesnβt have anything under it but leave all the jellies that do. Or they take out a colour bomb you were saving when you can always use a colour bomb yourself. They can be very helpful or they can be very very annoying.
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I donβt understand what you want.
Which option do you want?
1. Control all the fish on the level?
But it's too sweet. Don't you think so?
I've read ideas from players who want to control the cake bomb and coloring candy.
If you combine all these desires, you get a comedy in general. And the game will turn into a farce.
2. If you want to add one fish to a set with a hammer, striped candy and sticky hand, then fish = hammer.
Because the fish will act the same way. You just need to direct it to the desired cell on the playing field.
3. I see that at each level the fish have their own task, their own function. They do what they are programmed to do.
This is part of the game. This must be understood, and the specific skills of the fish must be used at a specific level. It's not hard.
4. @Spinnifix
You want to make it easier to complete the level by controlling the fish.
But there is a law that says that if something has been added somewhere, then something has decreased somewhere.
If the studio implements your idea, then are you ready for the fact that you will have much fewer moves to complete the level?
Are you ready to pay in moves for a trained fish? I don't want that option.
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Friends, I read a lot of your ideas.
But it seems to me that you do not understand that for some great new bonus, you may have to give something valuable. For example, the number of moves per level will decrease.
Everything cannot be as sweet as you want))))
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Ok @Spinnifix
When I don't understand an idea, I ask follow-up questions.
When my questions are not answered, I begin to doubt that the person who created the idea understands exactly what he wants (or cannot explain).
When the author of an idea does not understand exactly what he wants (or cannot explain), I cannot vote for an idea that I do not understand.
I know that not only I have such questions.
But I also understand that there are many people here who are willing to vote for any idea that mentions the words "gold", "life", "training fish, candy, bombs", "bonus", "booster", etc. etc. And they are not interested in details.
You will get a lot of votes, I think. Good luck.
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