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CandyCrushinator

Comments

  • Hi @Mystre, I’m sorry that you’re having an issue and we are looking into every instance posted as well as keeping an eye on the overall data to make sure everything is working properly. We actually did change the score targets for a significant amount of the 8000+ levels. That being said there have been some strange…
  • Hi @Nico2012 I have spoken with the operations team and they are investigating the level, what's the score target that you're seeing? @NamTruong2001 the Candy Bomb was reduced from 3000 points to 500 points to keep it in line with the score earned from other objectives like cherries and jelly. We have adjusted the score…
  • Hi @Deryck , I'm sorry that you are upset but there's no need for name calling. I helped in the creation of a simulator to test all roughly 8000 levels with the new score configurations to ensure that they were all passable with the score changes using two different sources of score information. We then took that…
  • Hi all. I don't want to go into a ton of details about how the scoring works because I want to see if you all discover how it works. That being said please let me know if there are any specific examples that you're confused about and please when you do ask start out by letting me know how you think it works now versus how…
  • @Tzvi_Marcu the first thing you'll notice is that matching 3 basic candies without doing anything else (breaking blockers, completing objectives, etc) will give you 120 points when crushed instead of 60 points. Then from there it's up to you to figure out what you think changed... Unfortunately if I tell you anything else…
  • Hi @wykoon the fish swimming like that with the color bomb combo is a funny story. When I started on CCS (I was on CCFS before) I was looking at the fish and found that the combination of a color bomb plus a fish felt a bit underwhelming. So we talked about it and we all agreed that it should be improved but we didn’t…
  • Hi @BruhMoment thanks for the feedback, we mean both physical disk space (we have to store fewer textures on device) AND RAM usage because we load the map into memory so that you can quickly scroll through it. So this change optimizes RAM usage and lowers the disk space required. Both of these are important as we are…
  • Hi @Freddy_Falkner I’m sorry that you aren’t seeing them work in a way that you’d expect. The changes that we have been working on are exactly because at higher levels some of the blockers were designed to hide jelly from the fish. That is the behavior that you're seeing, it's not the improvement causing an issue it's…
  • Hi @Yueyue we have thought about that but I believe there are some legal issues that make it a bit complicated to release something like that worldwide. I believe we looked into it before I was a Kingster. If you’d be interested in making levels for us then I suggest you apply for an open level design position! That being…
  • Hi @Ditte thanks for the information, I’ll add these levels to my list! Was this an issue with fish that are spawned into the level or the pre game booster? When you see these issues it would help me a ton if you can send a screenshot of the level because then I can try to track down exactly what is going on fast and see…

Hey! Would you like to give us your opinion?