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LindQ

Kingster

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3

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406

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364

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31
Avatar

LindQ

Kingster

Discussions

3

Comments

406

Points

364

Badges

31

LindQ Kingster

About

Username
LindQ
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Member, Kingster
Points
364
Badges
31
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409

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Candy Rainbow Love300 Comments100 LoveGlorious10 Answers25 Woah!25 Haha200 Comments100 Helpful25 Love5 Answers150 Comments100 Comments50 HelpfulFamous50 Comments5 Haha25 Helpful25 Comments5 Love10 CommentsDetective in the making5 CommentsPopular5 Woah!5 HelpfulName Dropper2 CommentsHelpfulFirst DivePhotogenic

Comments

  • I have included a fix for this in today's tweaks. it should be live soon!
  • It's getting a tweak today. It's supposed to be a hard level, so it will still be hard, but not as hard as it is right now.
  • I'll have a look 😊
  • I actually checked the level myself the day before release without issues, but internally I play on a different version (several different versions actually, and it works on most of them now that i've tested a bunch of them). The devs (the smart people that are not me) are trying to figure out why magic mixers spawning in…
  • Scores are set by us, but we are looking into making it a better and more accurate process. The 1 star mark is usually (almost always) the absolute lowest score possible to get to complete the level. The other scores are either set by a general calculation or based on our scores when playing. Both these systems are a…
  • I'd love to hear more about the levels that you felt had lower quality, that's why we have these threads after all - to make sure your voices are heard. The levels have all been tested, but sometimes edge cases like this (that doesnt happen to everyone, but maybe in 1/100 cases) are hard to find. 9665 was also a bit…
  • That is extremely strange! At first glance I have no idea how it ended up there, to be honest. I will look into it. When it comes to restoring the win streak I'm not sure if that's something we can do, unfortunately. Your best bet would be contacting player support, but I'm not sure what they can do either unfortunately πŸ˜₯
  • A fix should be live now πŸ€—
    in Level 9665 Comment by LindQ June 17
  • A fix should now be live 😊
  • For those curious, the issue is being worked on by developers, but if they cannot produce a fix soon, I will make sure the level is tweaked to not contain the problematic elements. It seems to currently work if the lucky candy is used as a pre-game booster, but that should of course not be the case. Some type of fix will…
    in Level 9665 Comment by LindQ June 17
  • We have some devs looking into the issue, but if they can't find the problems and a fix within the nextcoming hours I will redesign the level so that it does not contain the elements affected so that you guys won't be held up 😊
  • I guess 1 toffee from the lucky candy somehow overrides it not being enough toffee on the board? Haha, that's very strange considering that the target is 30. Oh well, if it works it works. I'm still waiting on word from the devs to see what the issue is πŸ˜„
  • The jelly jar explodes and damages 12 tiles (and possible jelly underneath the jar itself), like the bubble pop but bigger. But after that the jellyfish waits until the level is stable and it then spreads 1 layer of jelly onto 13 tiles before flying away! So the jelly jar adds more jelly onto the board.
  • No levels are ever released without testing, but sometimes Oops levels slip through because of lack of space for boosters etc that breaks the level. We did test this level without issues, but there seems to be an issue with the game not recognizing the Magic Mixer as a way of spawning in toffee, so the game thinks there…
  • Levels will always look different from 2 weeks ago when they're released on mobile because we always reduce moves to 35 or less before levels go live on mobile and Facebook. If you wish to see videos of levels you might need encourage some of your fellow players to make them, since all videos are made by players, not by…
  • We had some issues with 9665 during testing, but it was solved by updating the game (for us at least!) so might be worth making sure you have the latest update while I look into the issue 😊
  • They do explode and damage 12 blockers/candies around them!
  • Will take a look 😊
  • The videos posted on youtube are not made by anyone at King, but rather by other players like yourself! Levels do change over the first 3 weeks to make sure they have the correct difficulty (not too easy, not too hard!). That's why videos may look different than the current version of the level 😊
    in Game 9562 Comment by LindQ June 16
  • We did tweak this level today. Maybe it needs more of a tweak? Will definitely have a look again tomorrow.
  • Glad you're having fun! Some of hardest levels we currently have are around level 4000-5000, so it's understandable that it takes a few attempts to get through. Happy crushing Tina!
    in Happy Camper Comment by LindQ June 14
  • This level will get a tweak today, it is a bit too though with those thick frosting layers. The difficulty label is based on how hard a level is, and it's updated by the game itself once a day. So sometimes the labels can be slightly off at the end of content. Let's say a level is really hard, so it gets labeled as super…
    in Level 9532 Comment by LindQ June 14
  • This level is on the list of levels due for a change today 😊
    in game 9529 Comment by LindQ June 11
  • We're already working on pushing out a fix for this level, since it is a bit too difficult I agree! Hope that will help 😊
  • We also pushed a fix for both this level and 1045 during the afternoon 😊
  • 9624 is a good choice! Did you know that it's inspired by the aromantic pride-flag? It contains the colors green, black and white and the arrow shape comes from the often shortened down version of aromatntic; aro! Fun fact for you πŸ˜‰ I will, as usual, push for more Samantha in the future 🐸
  • Hi Gary. This is not going to be a regular thing, but we do sometimes do extra content drops to give the extra eager players some extra levels to play for the week. Next week we'll be back to the regularly scheduled 45 levels.
  • That was one of our concerns as well, but if jelly somehow ends up underneath a MM that is behind indestructible walls the level would not go through testing since it would be impossible to beat, no matter how many moves you add. But it's definitely something to look out for πŸ‘€
  • @Peter_Tornaros That sounds very strange indeed. I'd send a note about it to player support to make sure the feedback gets to the right person. It's unfortunately not something I have control over, but I absolutely understand how that can be frustrating. But I'm glad that you enjoyed the levels at least! @Boybinary If you…
  • All secrets so far! But we do know it's going to be a jelly level, since jelly won the community poll πŸ˜„
    in Level 10000 Comment by LindQ June 9