Level 3
I’ve been playing Candy Crush for years, on and off, and the sheer number of times a game element has been changed, it seems to encourage players to spend money. Ending the constant ‘nickel & dining’ of players might improve gameplay. Maximizing profit is their right, and seems to work for them. But after so many game…
Sorry, I’m new to the community, but I just tried to wade through the tangled and repetitive lists of ideas already suggested so I wouldn’t duplicate one. Maybe I missed directions or guidance, but it would take me years to go through them all! I used the search bar (on a hunch) and managed to find others had submitted the…
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