Comments
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They do nothing, it’s just a glitch with the graphics.
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The commonly mentioned threshold is 1,500-2,000 levels before the current end of the map, and I think this is about right. In reality, there's no clearly defined threshold, just at some point it starts getting gradually worse and this continues all the way (apparently) to the end of the map. There are a couple of…
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Formerly 15552. It has always been like this, and I found some screenshots in my archive taken when I first played it, apparently I was puzzled too.
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Please don't advise players to maintain a winning streak without knowing their current level @__mulliganaceous__ . Players who are hit the hardest and complain the most are higher-level players. At higher levels, the balance between the boosters you can earn in-game and the boosters you need to spend to complete levels…
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One licorice swirl drops every move (as long as I don't remove licorice and cascades don't remove it, which happens often and is easy to miss.) If I remove licorice, there's a one-move delay. I haven't been able to reproduce a more than one-move delay so far. A couple of times I got what I thought was a longer delay, but…
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I have always been a proponent of the theory. I suspect that some other events and features come with a difficulty modifier as well. Another factor that could be involved here. I mostly play new levels on one device and use the second one as a support device, switching between devices from time to time. I've noticed that…
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Synchronization between devices is laggy, which is what makes the basis of numerous tricks. I am guessing that after a while both devices will show a win streak of 4.
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Interesting. Unfortunately, I can't test it myself, as I skipped the Soccer Leagues to focus on finally reaching the end of the map.
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I found the same. All (or most) episodes that have a good level also have one or more newly redesigned ones that are good for nothing, apparently to balance the good ones.
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Thanks for the data @michimune . I've been suspecting that the number of participants went down compared to the past years. That's why they allowed nearly everyone to participate regardless of their gold stash size. Also, there were only 73 players in my group in stage six compared to 97 the previous year. They have been…